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 [Ironfist 1.3.0] Bug with the OnTownOpen callback

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DarkAtom
Pikeman
Pikeman
DarkAtom

Messages : 32
Quality Points : 2
Registration Date : 2018-02-27

PostSubject: [Ironfist 1.3.0] Bug with the OnTownOpen callback   2018-07-19, 21:56

The syntax OnTownOpen(name) doesn't provide anything in variable 'name'. In fact, the function works fine even without the argument. The problem appears when you want to execute only in a specific town (and that's why bringing the Mage's Ring of Power to Sorrow's End doesn't do anything).

So:
Code:

function OnTownOpen(name)
   if name == "Sorrow's End" then
      MessageBox("Hello");
   end;
end;
--This will not show anything
Code:

function OnTownOpen()
    t = GetCurrentTown();
    if GetTownName(t) == "Sorrow's End" then
       MessageBox("Hello");
    end;
end;
--This will show "Hello" (without the quotes) when you enter the town screen of Sorrow's End
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Unknown_Hero
Vampire
Vampire
Unknown_Hero

Messages : 459
Quality Points : 58
Registration Date : 2015-09-06

PostSubject: Re: [Ironfist 1.3.0] Bug with the OnTownOpen callback   2018-09-05, 05:04

Well found, I hope a correction soon. Smile
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XT3RM1N8R
Gargoyle
Gargoyle
XT3RM1N8R

Messages : 23
Quality Points : 1
Registration Date : 2016-11-06
Age : 22
Location : USA

PostSubject: Debugging   2018-09-05, 08:00

It looks like the callback for that event is pushing data in a format different than the expected string name. The issue is being investigated at this time.

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PostSubject: Re: [Ironfist 1.3.0] Bug with the OnTownOpen callback   

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[Ironfist 1.3.0] Bug with the OnTownOpen callback
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