~ Forums of Enroth ~

An Enroth diehard fan community
 
HomeHome  ChatChat  FAQFAQ  SearchSearch  RegisterRegister  Log inLog in  
Latest topics
» Experimenting with the Well
by Darmani Yesterday at 09:56

» HoM&M 2 Map suggestions?
by Orzie 2018-02-19, 08:45

» H3SW General Discussion
by Wayshan 2018-02-10, 07:14

» Design of H3SW page on www.moddb.com
by GodRage 2018-01-28, 06:55

» Cyborg: Artifacts
by Daleron 2018-01-25, 08:20

» H3SW: General Graphics discussion
by buffkaz 2018-01-21, 21:32

» Homm2 gog/dosbox balance mod
by Arstahd 2018-01-11, 17:56

Poll
"Wait" in HoMM2?
Yes
82%
 82% [ 53 ]
No
18%
 18% [ 12 ]
Total Votes : 65
Most Viewed Topics
H3SW: General Graphics discussion
Ragoon's Graphics For HoMM3SW
H3SW General Discussion
H3SW: Dwelling Development
H3SW Map List: Work in progress
Enrothian Fan Art
Dervish Faction General Concept
Commanders?
Серия книг "Земли Меча и Магии"
H3SW Recruitment Point - Enroth Needs You!

Share | 
 

 [Ironfist ver 1.3.0] Bugs with Behemoth Path map and suggestions

Go down 
AuthorMessage
Unknown_Hero
Minotaur
Minotaur
avatar

Messages : 344
Quality Points : 40
Registration Date : 2015-09-06

PostSubject: [Ironfist ver 1.3.0] Bugs with Behemoth Path map and suggestions   2017-07-14, 22:38

Load: "a 0 9999 9999 no sprite for rogues in info window after combat 01.GX1"

In the scenario Info window, the name of the artifact to find is missing for the Victory Conditions: "Find the ."
The same at the end of the scenario after you find the artifact: "You have found the . Your quest is complete."

Move Dimitri to the Medal of Honor, the rogues attack.
After you win the combat, in the victory window for the Battlefield Casualties, the sprites of the Rogues are not displayed, only the numbers.
And, in this window, only the half bottom part of the "OKAY" button is active, if you click on the half top part of the "OKAY" button, nothing happens.
After leaving the victory window, try to save the game. The field for the save name is full of dots, and if you click on the field to enter a save name, it crashes the program.

*

Launch the Behemoth Path scenario, and start a combat.
Skip so that the Behemoth is not selected (no yellow line all around the Behemoth).
Look at the Behemoth shadow, there is an area of a pixel wide all around the Behemoth sprite that "cut" the shadow of the Behemoth sprite (the shadow is missing near the Behemoth sprite).

Also, this time when the Behemoth is selected, there are still "waiting animations" that are played where there is no yellow line around the Behemoth sprite, unlike other creatures.

*

Because of the way the Behemoth performs his attack, a "jump" on the opponent, when he attacks a creature in a row below his position, the sprite of the Behemoth is displayed under the sprite of the attacked creature, it is not very pretty visually and it is a bit confusing.

*

I suggest changing the damage for the Behemoth, minimum attack 30 and maximum attack 40, so that the Bless and Curse spells can be used effectively. Smile

*

And there is no description for the scenario... Razz
Back to top Go down
 
[Ironfist ver 1.3.0] Bugs with Behemoth Path map and suggestions
Back to top 
Page 1 of 1
 Similar topics
-
» Trouble With Chatbox Auto Refresh and Other Bugs
» Technical Issues and Bugs
» #582 IE problem & V2 Editor bugs
» Please Fix The Text Editor bugs! Especially WYSIWYG Mode!
» [Heroes 2 Bugs][Low Priority] Graphic bug Castle/Town

Permissions in this forum:You cannot reply to topics in this forum
~ Forums of Enroth ~ :: Modding Guild :: Heroes of Might and Magic II: Project Ironfist :: Bug Reports-
Jump to: