~ Forums of Enroth ~
Would you like to react to this message? Create an account in a few clicks or log in to continue.

~ Forums of Enroth ~

The Enroth diehard fan community
 
HomeHome  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Latest topics
» Songs of Silence (HoMM like game)
[Script System][Suggestions] BattleGetCurrentTurn() and more Icon_minitimeby Blake01 2024-03-27, 16:52

» Heroes Orchestra's 5th Birthday concerts with Paul Romero
[Script System][Suggestions] BattleGetCurrentTurn() and more Icon_minitimeby rrravyn 2024-03-23, 22:45

» WARNING - The dreaded moment is here: Heroes 6 servers shutting down
[Script System][Suggestions] BattleGetCurrentTurn() and more Icon_minitimeby Sir Albe 2024-03-22, 07:15

» fheroes2 General Announcements
[Script System][Suggestions] BattleGetCurrentTurn() and more Icon_minitimeby sirDranik 2024-03-17, 23:35

» Photo Gallery
[Script System][Suggestions] BattleGetCurrentTurn() and more Icon_minitimeby Sir Albe 2024-03-07, 06:57

» Polskie powitanie
[Script System][Suggestions] BattleGetCurrentTurn() and more Icon_minitimeby rrravyn 2024-03-05, 04:02

» Heroes II localisation: how to make no-CD patch.
[Script System][Suggestions] BattleGetCurrentTurn() and more Icon_minitimeby kiku 2024-02-19, 02:43

Poll
Global announcements should be:
Everlasting, 1 for each project.
[Script System][Suggestions] BattleGetCurrentTurn() and more Redbar110%[Script System][Suggestions] BattleGetCurrentTurn() and more Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
[Script System][Suggestions] BattleGetCurrentTurn() and more Redbar11100%[Script System][Suggestions] BattleGetCurrentTurn() and more Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
[Script System][Suggestions] BattleGetCurrentTurn() and more Redbar110%[Script System][Suggestions] BattleGetCurrentTurn() and more Redbar12
 0% [ 0 ]
Total Votes : 6
Most Viewed Topics
H3SW: General Graphics discussion
Ragoon's Graphics For HoMM3SW
Introduce yourself
H3SW General Discussion
H3SW Map List: Work in progress
H3SW: Dwelling Development
Forum Admins Feed
The Floody Land
Enrothian Fan Art
Heroes III: The Succession Wars v0.8.1 Beta

 

 [Script System][Suggestions] BattleGetCurrentTurn() and more

Go down 
3 posters
AuthorMessage
Unknown_Hero
Mage
Mage
Unknown_Hero


Messages : 778
Quality Points : 78
Registration Date : 2015-09-06

[Script System][Suggestions] BattleGetCurrentTurn() and more Empty
PostSubject: [Script System][Suggestions] BattleGetCurrentTurn() and more   [Script System][Suggestions] BattleGetCurrentTurn() and more Icon_minitime2017-03-30, 03:16

BattleGetCurrentTurn()

Returns the current turn of combat as a number.

*

BattleGetCurrentSide()

Returns the current side who has to play.

*

AddDamage(percent)

Adds the specified percentage of damage.

*

RemoveDamage(percent)

Removes the specified percentage of damage.

*

AddBallistaDamage(percent)

Adds the specified percentage of damage for the Ballista and Turrets.

*

RemoveBallistaDamage(percent)

Removes the specified percentage of damage for the Ballista and Turrets.

*

IsHexMoat(hex)

Returns "true" if there is moat on the specified hex, returns "false" otherwise.
Back to top Go down
XT3RM1N8R
Gargoyle
Gargoyle
XT3RM1N8R


Messages : 23
Quality Points : 1
Registration Date : 2016-11-06
Age : 27
Location : USA

[Script System][Suggestions] BattleGetCurrentTurn() and more Empty
PostSubject: Potential Implementation Requested   [Script System][Suggestions] BattleGetCurrentTurn() and more Icon_minitime2017-04-04, 20:50

Hello,

Could you provide examples for how the functions that return information could be used? Also, could you elaborate on how the damage-modifying functions work?

Thank You,
XT3RM1N8R

________________________
Lazy Signature
Back to top Go down
Darmani
Master Modder
Master Modder
Darmani


Messages : 288
Quality Points : 47
Registration Date : 2014-12-27

[Script System][Suggestions] BattleGetCurrentTurn() and more Empty
PostSubject: Re: [Script System][Suggestions] BattleGetCurrentTurn() and more   [Script System][Suggestions] BattleGetCurrentTurn() and more Icon_minitime2017-04-05, 18:32

Yeah, we definitely should get cracking on creating standard libraries in Lua. The moat one can be implemented in pure Lua already.
Back to top Go down
Unknown_Hero
Mage
Mage
Unknown_Hero


Messages : 778
Quality Points : 78
Registration Date : 2015-09-06

[Script System][Suggestions] BattleGetCurrentTurn() and more Empty
PostSubject: Re: [Script System][Suggestions] BattleGetCurrentTurn() and more   [Script System][Suggestions] BattleGetCurrentTurn() and more Icon_minitime2017-04-06, 07:01

@XT3RM1N8R

BattleGetCurrentTurn(), BattleGetCurrentSide()

The player can be offered a strategic goal or a quest. The reward for this goal (or penalty) is that during combats, additional troops are generated every three turns from the first round of combat when he gets the hand.

*

AddDamage(percent), RemoveDamage(percent), AddBallistaDamage(percent), RemoveBallistaDamage(percent)

The damage of the attacking troop or the Ballista are calculated normally.
Then, the specified percentage is added (or removed) from the initial damage.

For example, if the troop has to do 100 damage and 10% damage is added, the troop will do 110 damage in the end.

The same for the Ballista and Turrets, if the Ballista has to do 100 damage and 10% damage is removed, the Ballista will do 90 damage and each Turret will do 45 damage.

*

IsHexMoat(hex)

In the "Unknown Mod", the moat gives additional penalties during combat. A troop in the moat loses 2 points of Defense and the troop Speed is reduced to half movement (same effect as the Slow spell).

Darmani wrote:
Yeah, we definitely should get cracking on creating standard libraries in Lua. The moat one can be implemented in pure Lua already.

Just do it! Very Happy
Back to top Go down
Sponsored content





[Script System][Suggestions] BattleGetCurrentTurn() and more Empty
PostSubject: Re: [Script System][Suggestions] BattleGetCurrentTurn() and more   [Script System][Suggestions] BattleGetCurrentTurn() and more Icon_minitime

Back to top Go down
 
[Script System][Suggestions] BattleGetCurrentTurn() and more
Back to top 
Page 1 of 1
 Similar topics
-
» [Script System][Suggestions] CancelShareVision(p1, p2)
» [Script System][Suggestions] GetGlobalCreatureUpgradeCost(value) and more
» [Script System][Suggestions] GetCreaturesInGeneratorQuantity(x, y) and more
» [Script System][Suggestions] GetUserDifficultyChoice() and more
» [Script System][Suggestions] StopHeroMove()

Permissions in this forum:You cannot reply to topics in this forum
~ Forums of Enroth ~ :: Modding Guild :: Heroes of Might and Magic II: Project Ironfist :: Modding and Mapmaking-
Jump to: