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[Script System][Suggestions] MergePlayer(p1, p2) Icon_minitimeby Unknown_Hero Today at 09:55

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[Script System][Suggestions] MergePlayer(p1, p2) Icon_minitimeby Kattnienika Yesterday at 19:16

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[Script System][Suggestions] MergePlayer(p1, p2) Icon_minitimeby GodRage 2019-05-24, 01:22

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[Script System][Suggestions] MergePlayer(p1, p2) Icon_minitimeby Unknown_Hero 2019-05-23, 06:17

» [Heroes 2 Bugs] Crash or/and View Puzzle map corrupted when visiting an obelisk
[Script System][Suggestions] MergePlayer(p1, p2) Icon_minitimeby Unknown_Hero 2019-05-18, 02:46

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[Script System][Suggestions] MergePlayer(p1, p2) Icon_minitimeby Orzie 2019-05-13, 17:39

» [H3SW v0.8.1] Necromancer castles cause my game to crash (Sometimes)
[Script System][Suggestions] MergePlayer(p1, p2) Icon_minitimeby Orzie 2019-05-13, 17:22

Poll
"Wait" in HoMM2?
Yes
[Script System][Suggestions] MergePlayer(p1, p2) Redbar1180%[Script System][Suggestions] MergePlayer(p1, p2) Redbar12
 80% [ 55 ]
No
[Script System][Suggestions] MergePlayer(p1, p2) Redbar1120%[Script System][Suggestions] MergePlayer(p1, p2) Redbar12
 20% [ 14 ]
Total Votes : 69
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 [Script System][Suggestions] MergePlayer(p1, p2)

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Unknown_Hero
Vampire
Vampire
Unknown_Hero

Messages : 465
Quality Points : 60
Registration Date : 2015-09-06

[Script System][Suggestions] MergePlayer(p1, p2) Empty
PostSubject: [Script System][Suggestions] MergePlayer(p1, p2)   [Script System][Suggestions] MergePlayer(p1, p2) Icon_minitime2017-03-30, 03:17

MergePlayer(p1, p2)
p1: the player who will give his possessions.
p2: the player who will receive the possessions.
p1 and p2: can be set from "0" to "5".

All the towns and resource generators owned by player "p1" are transferred to player "p2". Player "p1" is eliminated from the game. All the heroes of player "p1" disappear from the map.
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Darmani
Master Modder
Master Modder
Darmani

Messages : 238
Quality Points : 38
Registration Date : 2014-12-27

[Script System][Suggestions] MergePlayer(p1, p2) Empty
PostSubject: Re: [Script System][Suggestions] MergePlayer(p1, p2)   [Script System][Suggestions] MergePlayer(p1, p2) Icon_minitime2017-03-30, 13:47

Will be implementable using other functionality.
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GodRage
Webmaster
Webmaster
GodRage

Messages : 760
Quality Points : 188
Registration Date : 2009-09-21
Location : France

[Script System][Suggestions] MergePlayer(p1, p2) Empty
PostSubject: Re: [Script System][Suggestions] MergePlayer(p1, p2)   [Script System][Suggestions] MergePlayer(p1, p2) Icon_minitime2017-03-30, 21:22

Wahhhh this is good! Very Happy
It includes ressources I guess [Script System][Suggestions] MergePlayer(p1, p2) 2551314513

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Unknown_Hero
Vampire
Vampire
Unknown_Hero

Messages : 465
Quality Points : 60
Registration Date : 2015-09-06

[Script System][Suggestions] MergePlayer(p1, p2) Empty
PostSubject: Re: [Script System][Suggestions] MergePlayer(p1, p2)   [Script System][Suggestions] MergePlayer(p1, p2) Icon_minitime2017-03-31, 02:02

@Darmani

Ok, I see.

**

It would be possible to do so the hard way with all these expressions:

GetTownOwner(town) [Suggestion]
Returns the number of the player that owns the specified town.

SetTownOwner(town, owner) [Already available]
Makes the specified player own the corresponding town.

*

GetResourceGeneratorOwner(type, x, y) [Suggestion]
Returns the owner of the specified resource generator as an integer (0-5), or returns "-1" if the resource generator is not owned by any player.

SetResourceGeneratorOwner(type, x, y, player) [Suggestion]
Sets the specified player (0-5) to become the owner of the specified resource generator...

*

YouLose(player) [Suggestion]
The player loses the scenario.

*

MapRemoveHero(hero) [Suggestion]
Removes the specified hero from the adventure map.

*

It was just an idea to do it with one expression. Smile

@GodRage

Yes, for resources, it is already possible to do with these expressions:

GetResource(player, resource) [Already available]
Returns the amount of resource the player possesses.

SetResource(player, resource, value) [Already available]
Sets the resource of player to value.

GiveResource(player, resource, amount) [Already available]
Grants to player an amount of resource.
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Darmani
Master Modder
Master Modder
Darmani

Messages : 238
Quality Points : 38
Registration Date : 2014-12-27

[Script System][Suggestions] MergePlayer(p1, p2) Empty
PostSubject: Re: [Script System][Suggestions] MergePlayer(p1, p2)   [Script System][Suggestions] MergePlayer(p1, p2) Icon_minitime2017-04-05, 18:26

As maps get bigger and more complex, we will provide a way to include standard libraries of scripts in other maps. Then, if you want to have a bunch of maps that merge players like this, it will be easy to do so. Smile
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Unknown_Hero
Vampire
Vampire
Unknown_Hero

Messages : 465
Quality Points : 60
Registration Date : 2015-09-06

[Script System][Suggestions] MergePlayer(p1, p2) Empty
PostSubject: Re: [Script System][Suggestions] MergePlayer(p1, p2)   [Script System][Suggestions] MergePlayer(p1, p2) Icon_minitime2017-04-06, 06:47

Great, this is good news! Smile
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[Script System][Suggestions] MergePlayer(p1, p2) Empty
PostSubject: Re: [Script System][Suggestions] MergePlayer(p1, p2)   [Script System][Suggestions] MergePlayer(p1, p2) Icon_minitime

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