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 [Script System][Suggestions] MergePlayer(p1, p2)

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Unknown_Hero
Vampire
Vampire
Unknown_Hero

Messages : 459
Quality Points : 58
Registration Date : 2015-09-06

PostSubject: [Script System][Suggestions] MergePlayer(p1, p2)   2017-03-30, 03:17

MergePlayer(p1, p2)
p1: the player who will give his possessions.
p2: the player who will receive the possessions.
p1 and p2: can be set from "0" to "5".

All the towns and resource generators owned by player "p1" are transferred to player "p2". Player "p1" is eliminated from the game. All the heroes of player "p1" disappear from the map.
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Darmani
Master Modder
Master Modder
Darmani

Messages : 237
Quality Points : 38
Registration Date : 2014-12-27

PostSubject: Re: [Script System][Suggestions] MergePlayer(p1, p2)   2017-03-30, 13:47

Will be implementable using other functionality.
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GodRage
Webmaster
Webmaster
GodRage

Messages : 756
Quality Points : 188
Registration Date : 2009-09-21
Location : France

PostSubject: Re: [Script System][Suggestions] MergePlayer(p1, p2)   2017-03-30, 21:22

Wahhhh this is good! Very Happy
It includes ressources I guess

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Unknown_Hero
Vampire
Vampire
Unknown_Hero

Messages : 459
Quality Points : 58
Registration Date : 2015-09-06

PostSubject: Re: [Script System][Suggestions] MergePlayer(p1, p2)   2017-03-31, 02:02

@Darmani

Ok, I see.

**

It would be possible to do so the hard way with all these expressions:

GetTownOwner(town) [Suggestion]
Returns the number of the player that owns the specified town.

SetTownOwner(town, owner) [Already available]
Makes the specified player own the corresponding town.

*

GetResourceGeneratorOwner(type, x, y) [Suggestion]
Returns the owner of the specified resource generator as an integer (0-5), or returns "-1" if the resource generator is not owned by any player.

SetResourceGeneratorOwner(type, x, y, player) [Suggestion]
Sets the specified player (0-5) to become the owner of the specified resource generator...

*

YouLose(player) [Suggestion]
The player loses the scenario.

*

MapRemoveHero(hero) [Suggestion]
Removes the specified hero from the adventure map.

*

It was just an idea to do it with one expression. Smile

@GodRage

Yes, for resources, it is already possible to do with these expressions:

GetResource(player, resource) [Already available]
Returns the amount of resource the player possesses.

SetResource(player, resource, value) [Already available]
Sets the resource of player to value.

GiveResource(player, resource, amount) [Already available]
Grants to player an amount of resource.
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Darmani
Master Modder
Master Modder
Darmani

Messages : 237
Quality Points : 38
Registration Date : 2014-12-27

PostSubject: Re: [Script System][Suggestions] MergePlayer(p1, p2)   2017-04-05, 18:26

As maps get bigger and more complex, we will provide a way to include standard libraries of scripts in other maps. Then, if you want to have a bunch of maps that merge players like this, it will be easy to do so. Smile
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Unknown_Hero
Vampire
Vampire
Unknown_Hero

Messages : 459
Quality Points : 58
Registration Date : 2015-09-06

PostSubject: Re: [Script System][Suggestions] MergePlayer(p1, p2)   2017-04-06, 06:47

Great, this is good news! Smile
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[Script System][Suggestions] MergePlayer(p1, p2)
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