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[Script System][Suggestions] IsBattleInTown() and more Icon_minitimeby Unknown_Hero Today at 09:55

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[Script System][Suggestions] IsBattleInTown() and more Icon_minitimeby GodRage 2019-05-24, 01:22

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[Script System][Suggestions] IsBattleInTown() and more Icon_minitimeby Unknown_Hero 2019-05-23, 06:17

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[Script System][Suggestions] IsBattleInTown() and more Icon_minitimeby Unknown_Hero 2019-05-18, 02:46

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[Script System][Suggestions] IsBattleInTown() and more Icon_minitimeby Orzie 2019-05-13, 17:39

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[Script System][Suggestions] IsBattleInTown() and more Icon_minitimeby Orzie 2019-05-13, 17:22

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Yes
[Script System][Suggestions] IsBattleInTown() and more Redbar1180%[Script System][Suggestions] IsBattleInTown() and more Redbar12
 80% [ 55 ]
No
[Script System][Suggestions] IsBattleInTown() and more Redbar1120%[Script System][Suggestions] IsBattleInTown() and more Redbar12
 20% [ 14 ]
Total Votes : 69
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 [Script System][Suggestions] IsBattleInTown() and more

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AuthorMessage
Unknown_Hero
Vampire
Vampire
Unknown_Hero

Messages : 465
Quality Points : 60
Registration Date : 2015-09-06

[Script System][Suggestions] IsBattleInTown() and more Empty
PostSubject: [Script System][Suggestions] IsBattleInTown() and more   [Script System][Suggestions] IsBattleInTown() and more Icon_minitime2017-03-30, 03:16

IsBattleInTown()

Returns "true" if the battle takes place in a town, returns "false" otherwise.

*

IsBattleOnBoat()

Returns "true" if the battle takes place on a boat, returns "false" otherwise.

*

IsBattleOnLand()

Returns "true" if the battle takes place on land, returns "false" otherwise.

*

CancelBattle()

Cancels the battle just before starting the battle on the adventure map.
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XT3RM1N8R
Gargoyle
Gargoyle
XT3RM1N8R

Messages : 23
Quality Points : 1
Registration Date : 2016-11-06
Age : 22
Location : USA

[Script System][Suggestions] IsBattleInTown() and more Empty
PostSubject: Potential Implementation Requested   [Script System][Suggestions] IsBattleInTown() and more Icon_minitime2017-04-04, 20:45

Hello,

I can see how these may prove useful, but with the functions that already exist, I have a difficult time understanding how they may be needed. Could you provide a scenario in which these functions may be needed?

Thank You,
XT3RM1N8R

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Darmani
Master Modder
Master Modder
Darmani

Messages : 238
Quality Points : 38
Registration Date : 2014-12-27

[Script System][Suggestions] IsBattleInTown() and more Empty
PostSubject: Re: [Script System][Suggestions] IsBattleInTown() and more   [Script System][Suggestions] IsBattleInTown() and more Icon_minitime2017-04-05, 18:31

Hmmm. I think you can simulate this by getting the location of the hero in the battle. I can definitely see some uses for this.
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Unknown_Hero
Vampire
Vampire
Unknown_Hero

Messages : 465
Quality Points : 60
Registration Date : 2015-09-06

[Script System][Suggestions] IsBattleInTown() and more Empty
PostSubject: Re: [Script System][Suggestions] IsBattleInTown() and more   [Script System][Suggestions] IsBattleInTown() and more Icon_minitime2017-04-06, 06:54

@XT3RM1N8R

IsBattleInTown(), IsBattleOnBoat(), IsBattleOnLand()

In the "Unknown Mod", some heroes have bonuses depending on where they are fighting (town and boat).

Also, during the course of a scenario, the player can be offered a strategic goal or a quest. The reward for this goal (or penalty) is that all his heroes have bonuses (or penalty) depending on where they are fighting.

*

CancelBattle()

The player can be offered a strategic goal or a quest. The reward for this goal (or penalty) is that when the hero attacks a certain type of creatures (when he moves to one of the adjacent squares of the troop), the combat is canceled and the hero gets some bonus (gold, artifact, etc.), or the troop is removed from the map and replaced by another troop.

Darmani wrote:
I think you can simulate this by getting the location of the hero in the battle.

How to do this?
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PostSubject: Re: [Script System][Suggestions] IsBattleInTown() and more   [Script System][Suggestions] IsBattleInTown() and more Icon_minitime

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