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 [Script System][Suggestions] GetCreatureCost(creature, resource) and more

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Unknown_Hero
Minotaur
Minotaur
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Messages : 375
Quality Points : 51
Registration Date : 2015-09-06

PostSubject: [Script System][Suggestions] GetCreatureCost(creature, resource) and more   2017-03-29, 05:47

GetCreatureCost(creature, resource)

Returns the quantity of the specified resource for the cost of the specified creature.

SetCreatureCost(creature, resource, quantity)

Sets the specified quantity of the specified resource for the cost of the specified creature.

AddCreatureCost(creature, resource, quantity, duration)

Adds the specified quantity of the specified resource for the cost of the specified creature for the specified duration.

RemoveCreatureCost(creature, resource, quantity, duration)

Removes the specified quantity of the specified resource for the cost of the specified creature for the specified duration.

*

GetStackAttack(stack)

Returns the quantity of Attack of the specified stack during combat.

AddStackAttack(stack, quantity, turn)

Adds the specified quantity of Attack for the specified stack for the specified number of turns during combat.

RemoveStackAttack(stack, quantity, turn)

Removes the specified quantity of Attack for the specified stack for the specified number of turns during combat.

*

GetStackDefense(stack)

Returns the quantity of Defense of the specified stack during combat.

AddStackDefense(stack, quantity, turn)

Adds the specified quantity of Defense for the specified stack for the specified number of turns during combat.

RemoveStackDefense(stack, quantity, turn)

Removes the specified quantity of Defense for the specified stack for the specified number of turns during combat.

*

GetStackShots(stack)

Returns the quantity of Shots of the specified stack during combat.

AddStackShots(stack, quantity, turn)

Adds the specified quantity of Shots for the specified stack for the specified number of turns during combat.

RemoveStackShots(stack, quantity, turn)

Removes the specified quantity of Shots for the specified stack for the specified number of turns during combat.

*

GetStackDamageMin(stack)

Returns the quantity of Minimum Damage of the specified stack during combat.

AddStackDamageMin(stack, quantity, turn)

Adds the specified quantity of Minimum Damage for the specified stack for the specified number of turns during combat.

RemoveStackDamageMin(stack, quantity, turn)

Removes the specified quantity of Minimum Damage for the specified stack for the specified number of turns during combat.

*

GetStackDamageMax(stack)

Returns the quantity of Maximum Damage of the specified stack during combat.

AddStackDamageMax(stack, quantity, turn)

Adds the specified quantity of Maximum Damage for the specified stack for the specified number of turns during combat.

RemoveStackDamageMax(stack, quantity, turn)

Removes the specified quantity of Maximum Damage for the specified stack for the specified number of turns during combat.

*

GetStackSpeed(stack)

Returns the quantity of Speed of the specified stack during combat.

AddStackSpeed(stack, quantity, turn)

Adds the specified quantity of Speed for the specified stack for the specified number of turns during combat.

RemoveStackSpeed(stack, quantity, turn)

Removes the specified quantity of Speed for the specified stack for the specified number of turns during combat.

*

GetStackHitPoints(stack)

Returns the quantity of Hit Points of the specified stack during combat.

AddStackHitPoints(stack, quantity, turn)

Adds the specified quantity of Hit Points for the specified stack for the specified number of turns during combat.

RemoveStackHitPoints(stack, quantity, turn)

Removes the specified quantity of Hit Points for the specified stack for the specified number of turns during combat.

*

GetStackStrength(stack)

Returns the strength of the specified stack during combat.

*

MakeStackVanish(creature)

Makes the specified stack vanishes from the battlefield.
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