~ Forums of Enroth ~

An Enroth diehard fan community
 
HomeHome  FAQFAQ  SearchSearch  RegisterRegister  Log inLog in  
Latest topics
» Minecraft: HoMMII Resource pack!
by GodRage 2019-03-17, 12:57

» Introduce yourself
by kingarthur 2019-03-15, 12:44

» [H3SW v0.8.1] XP bug on random maps
by Figo 2019-03-14, 07:30

» H3SW: Artifact system
by robizeratul 2019-03-13, 23:46

» [H3SW v0.8.1] growth with external dwelling
by Figo 2019-03-13, 06:35

» Feature list, release notes, to-do list...
by Orzie 2019-03-13, 03:32

» [H3SW v0.8.1] Dragon Rider - map suggestion / not a bug
by Orzie 2019-03-13, 03:21

Poll
"Wait" in HoMM2?
Yes
80%
 80% [ 55 ]
No
20%
 20% [ 14 ]
Total Votes : 69
Most Viewed Topics
H3SW: General Graphics discussion
Ragoon's Graphics For HoMM3SW
H3SW General Discussion
H3SW: Dwelling Development
Heroes of Might and Magic 3: The Succession Wars - General info & Announcements
H3SW Map List: Work in progress
Welcome fellow Enrothians!
Enrothian Fan Art
Commanders?
H3SW Recruitment Point - Enroth Needs You!

Share | 
 

 [Script System][Suggestions] GetCreatureCost(creature, resource) and more

Go down 
AuthorMessage
Unknown_Hero
Vampire
Vampire
Unknown_Hero

Messages : 459
Quality Points : 58
Registration Date : 2015-09-06

PostSubject: [Script System][Suggestions] GetCreatureCost(creature, resource) and more   2017-03-29, 05:47

GetCreatureCost(creature, resource)

Returns the quantity of the specified resource for the cost of the specified creature.

SetCreatureCost(creature, resource, quantity)

Sets the specified quantity of the specified resource for the cost of the specified creature.

AddCreatureCost(creature, resource, quantity, duration)

Adds the specified quantity of the specified resource for the cost of the specified creature for the specified duration.

RemoveCreatureCost(creature, resource, quantity, duration)

Removes the specified quantity of the specified resource for the cost of the specified creature for the specified duration.

*

GetStackAttack(stack)

Returns the quantity of Attack of the specified stack during combat.

AddStackAttack(stack, quantity, turn)

Adds the specified quantity of Attack for the specified stack for the specified number of turns during combat.

RemoveStackAttack(stack, quantity, turn)

Removes the specified quantity of Attack for the specified stack for the specified number of turns during combat.

*

GetStackDefense(stack)

Returns the quantity of Defense of the specified stack during combat.

AddStackDefense(stack, quantity, turn)

Adds the specified quantity of Defense for the specified stack for the specified number of turns during combat.

RemoveStackDefense(stack, quantity, turn)

Removes the specified quantity of Defense for the specified stack for the specified number of turns during combat.

*

GetStackShots(stack)

Returns the quantity of Shots of the specified stack during combat.

AddStackShots(stack, quantity, turn)

Adds the specified quantity of Shots for the specified stack for the specified number of turns during combat.

RemoveStackShots(stack, quantity, turn)

Removes the specified quantity of Shots for the specified stack for the specified number of turns during combat.

*

GetStackDamageMin(stack)

Returns the quantity of Minimum Damage of the specified stack during combat.

AddStackDamageMin(stack, quantity, turn)

Adds the specified quantity of Minimum Damage for the specified stack for the specified number of turns during combat.

RemoveStackDamageMin(stack, quantity, turn)

Removes the specified quantity of Minimum Damage for the specified stack for the specified number of turns during combat.

*

GetStackDamageMax(stack)

Returns the quantity of Maximum Damage of the specified stack during combat.

AddStackDamageMax(stack, quantity, turn)

Adds the specified quantity of Maximum Damage for the specified stack for the specified number of turns during combat.

RemoveStackDamageMax(stack, quantity, turn)

Removes the specified quantity of Maximum Damage for the specified stack for the specified number of turns during combat.

*

GetStackSpeed(stack)

Returns the quantity of Speed of the specified stack during combat.

AddStackSpeed(stack, quantity, turn)

Adds the specified quantity of Speed for the specified stack for the specified number of turns during combat.

RemoveStackSpeed(stack, quantity, turn)

Removes the specified quantity of Speed for the specified stack for the specified number of turns during combat.

*

GetStackHitPoints(stack)

Returns the quantity of Hit Points of the specified stack during combat.

AddStackHitPoints(stack, quantity, turn)

Adds the specified quantity of Hit Points for the specified stack for the specified number of turns during combat.

RemoveStackHitPoints(stack, quantity, turn)

Removes the specified quantity of Hit Points for the specified stack for the specified number of turns during combat.

*

GetStackStrength(stack)

Returns the strength of the specified stack during combat.

*

MakeStackVanish(creature)

Makes the specified stack vanishes from the battlefield.
Back to top Go down
 
[Script System][Suggestions] GetCreatureCost(creature, resource) and more
Back to top 
Page 1 of 1
 Similar topics
-
» New Like/Dislike System for PunBB and PhpBB2
» Latest Topic System problem!
» Help with snow script and java.
» Script reformat is needed
» Adding a mood system

Permissions in this forum:You cannot reply to topics in this forum
~ Forums of Enroth ~ :: Modding Guild :: Heroes of Might and Magic II: Project Ironfist :: Modding and Mapmaking-
Jump to: