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Poll
Global announcements should be:
Everlasting, 1 for each project.
[Script System][Suggestions] IsMapEmpty(x, y) and more Redbar110%[Script System][Suggestions] IsMapEmpty(x, y) and more Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
[Script System][Suggestions] IsMapEmpty(x, y) and more Redbar11100%[Script System][Suggestions] IsMapEmpty(x, y) and more Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
[Script System][Suggestions] IsMapEmpty(x, y) and more Redbar110%[Script System][Suggestions] IsMapEmpty(x, y) and more Redbar12
 0% [ 0 ]
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 [Script System][Suggestions] IsMapEmpty(x, y) and more

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Unknown_Hero
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Messages : 778
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Registration Date : 2015-09-06

[Script System][Suggestions] IsMapEmpty(x, y) and more Empty
PostSubject: [Script System][Suggestions] IsMapEmpty(x, y) and more   [Script System][Suggestions] IsMapEmpty(x, y) and more Icon_minitime2017-03-26, 09:09

IsMapEmpty(x, y)
x: X coordinate on the world map.
y: Y coordinate on the world map.

Returns "true" if there is nothing located on the specified square (location, hero, creature, etc.) on the adventure map, returns "false" otherwise.

*

MapPutHero(x, y, hero, player)

Puts the specified hero on the specified square on the adventure map owned by the specified player.

*

MapPutBoat(x, y, player)
player: the player who will own the boat.

Puts an empty boat on the specified square on the adventure map.
Using value of "-1" for player, the boat is not owned by any player.

*

MapIsOccupiedByBoat(x, y)

Returns "true" if there is a boat on the specified square on the adventure map, returns "false" otherwise.

*

GetBoatOwner(x, y)

Returns the owner of the boat present on the specified square on the adventure map.

*

SetBoatOwner(x, y, player)

Sets the specified player as owner of the boat present on the specified square on the adventure map.

*

PutHeroInBoat(x, y, hero)

Puts the specified hero in the boat present on the specified square on the adventure map.

*

MapPutJail(x, y, hero)

Puts a jail on the specified square on the adventure map with the specified hero inside.

*

GetHeroInJail(x, y)

Returns the hero present in the specified jail.

*

SetHeroInJail(x, y, hero)

Puts the specified hero in the specified jail on the adventure map.

***** Updated on March 30, 2017 *****

MapRemoveHero(hero)

Removes the specified hero from the adventure map.
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