~ Forums of Enroth ~
Would you like to react to this message? Create an account in a few clicks or log in to continue.

~ Forums of Enroth ~

The Enroth diehard fan community
 
HomeHome  Latest imagesLatest images  SearchSearch  RegisterRegister  Log inLog in  
Latest topics
» Songs of Silence (HoMM like game)
[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Icon_minitimeby Blake01 Yesterday at 16:52

» Heroes Orchestra's 5th Birthday concerts with Paul Romero
[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Icon_minitimeby rrravyn 2024-03-23, 22:45

» WARNING - The dreaded moment is here: Heroes 6 servers shutting down
[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Icon_minitimeby Sir Albe 2024-03-22, 07:15

» fheroes2 General Announcements
[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Icon_minitimeby sirDranik 2024-03-17, 23:35

» Photo Gallery
[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Icon_minitimeby Sir Albe 2024-03-07, 06:57

» Polskie powitanie
[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Icon_minitimeby rrravyn 2024-03-05, 04:02

» Heroes II localisation: how to make no-CD patch.
[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Icon_minitimeby kiku 2024-02-19, 02:43

Poll
Global announcements should be:
Everlasting, 1 for each project.
[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Redbar110%[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Redbar11100%[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Redbar110%[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Redbar12
 0% [ 0 ]
Total Votes : 6
Most Viewed Topics
H3SW: General Graphics discussion
Ragoon's Graphics For HoMM3SW
Introduce yourself
H3SW General Discussion
H3SW Map List: Work in progress
H3SW: Dwelling Development
Forum Admins Feed
The Floody Land
Enrothian Fan Art
Heroes III: The Succession Wars v0.8.1 Beta

 

 [Script System][Suggestions] SetHeroForHire(player, n, hero, keep)

Go down 
AuthorMessage
Unknown_Hero
Mage
Mage
Unknown_Hero


Messages : 778
Quality Points : 78
Registration Date : 2015-09-06

[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Empty
PostSubject: [Script System][Suggestions] SetHeroForHire(player, n, hero, keep)   [Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Icon_minitime2017-03-17, 06:46

Currently, there is no way to change the hero available for hire in a castle.

*

SetHeroForHire(player, n, hero, keep)
player: the player to get the hero from (see GetPlayer).
n: can be set to "0" or "1".
- "0" the hero for hire present in the first slot.
- "1" the hero for hire present in the second slot.
hero: the hero who will replace the current hero for hire.
keep: can be set to "0" or "1".
- "0" the former hero is not kept and if the new hero is recruited, the former hero does not necessarily replace him (for the current week).
- "1" the former hero is retained and if the new hero is recruited, the former hero replaces him (for the current week).

Replaces the current hero for hire by the one you set. The former hero can be retained or not.
Back to top Go down
 
[Script System][Suggestions] SetHeroForHire(player, n, hero, keep)
Back to top 
Page 1 of 1
 Similar topics
-
» [Script System][Suggestions] GetMarketplaceExchangeRate(player) and more
» [Script System][Suggestions] GetResourceGeneratorNumber(resource, player) and more
» [Script System][Suggestions] IsPlayerActive(player) and more
» [Script System][Suggestions] GetNumTowns(player, type, faction) and more
» [Script System][Suggestions] CountEmptyArmySlots(hero) and more

Permissions in this forum:You cannot reply to topics in this forum
~ Forums of Enroth ~ :: Modding Guild :: Heroes of Might and Magic II: Project Ironfist :: Modding and Mapmaking-
Jump to: