~ Forums of Enroth ~

An Enroth diehard fan community
 
HomeHome  ChatChat  FAQFAQ  SearchSearch  RegisterRegister  Log inLog in  
Latest topics
» HoMM I: Misty Islands by Huntka
by Uhm 2018-07-20, 21:39

» [Ironfist 1.3.0] Bug with the OnTownOpen callback
by DarkAtom 2018-07-19, 21:56

» I'm looking for one really crazy map to H2
by Unknown_Hero 2018-07-18, 01:53

» H1 Masquerade by Morglin
by Pitsu 2018-07-17, 06:28

» H3SW Recruitment Point - Enroth Needs You!
by MaXenaeL 2018-07-14, 02:00

» Хочу сделать коллаж по любимой игре
by Stryker34RUS 2018-07-11, 03:19

» Advanced Dialogue Boxes in Project Ironfist
by DarkAtom 2018-07-03, 04:32

Poll
"Wait" in HoMM2?
Yes
80%
 80% [ 55 ]
No
20%
 20% [ 14 ]
Total Votes : 69
Most Viewed Topics
H3SW: General Graphics discussion
Ragoon's Graphics For HoMM3SW
H3SW General Discussion
H3SW: Dwelling Development
H3SW Map List: Work in progress
Commanders?
Enrothian Fan Art
Welcome fellow Enrothians!
Dervish Faction General Concept
H3SW Recruitment Point - Enroth Needs You!

Share | 
 

 [Script System][Suggestions] New Callbacks

Go down 
AuthorMessage
Unknown_Hero
Minotaur
Minotaur
avatar

Messages : 348
Quality Points : 44
Registration Date : 2015-09-06

PostSubject: [Script System][Suggestions] New Callbacks   2017-03-18, 02:38

OnHeroLevelUp(hero) +

It is called when a hero level up.

OnHeroHire(hero) +

It is called when the player clicks on the "OKAY" button in the Recruit Hero window.

OnHeroDismiss(hero) +

It is called when the player clicks on the "DISMISS" button in the Hero Screen.

OnHeroLosing(hero) +

It is called when the player loses a hero in combat.

OnHeroMeetingScreenOpen(h1, h2) +

It is called after the Meeting screen is opened.

OnHeroRetreat(hero) +

It is called when the player clicks on the "Retreat" button in the Hero's Options window during combat.

OnHeroSurrender(hero) +

It is called when the player clicks on the "Surrender" button in the Hero's Options window during combat.

*

OnCreatureInfoOpen(creature) +

It is called after the Creature Info window is opened.

OnCreatureUpgrade(creature) +

It is called when the player clicks on the "UPGRADE" button in the Creature Info window.

OnCreatureDismiss(creature) +

It is called when the player clicks on the "DISMISS" button in the Creature Info window.

OnCreatureJoin(creature) +

It is called when an army of neutral creatures want to join the hero on the adventure map.

*

OnTownCastleScreenOpen(name) +

It is called after the Castle Options screen is opened.

OnTownBuildingOpen(name, building) +

It is called when the player clicks on a building sprite to "enter" the building.

OnTownBuildingScreenOpen(name, building) +

It is called after the building screen is opened.

OnTownBuildingSlot(name, building) +

It is called when the player clicks on a building slot in the Castle Options screen.

OnTownLosing(name) +

It is called when the player loses a town.

OnTownCapture(name) +

It is called when the player captures a town.

*

OnBattleNewTurn(side) +
side: the side which will control the hero.

It is called at the start of a new turn during combat.

OnBattleSpellCasting(hero, spell, cost) +
hero: the hero who casts the spell.
spell: the id of the spell.
cost: the number of spell points used to cast the spell.

It is called when a hero casts a spell during combat.

OnMapSpellCasting(hero, spell, cost) +
hero: the hero who casts the spell.
spell: the id of the spell.
cost: the number of spell points used to cast the spell.

It is called when a hero casts a spell on the adventure map.

*

+: "WaitEndOfEvent" can be used with all these callbacks.

Reminder: "WaitEndOfEvent" waits for the end of an event (after the last message box of the event is closed) to continue the instructions.

***** Updated on March 25, 2017 *****

OnMouseRightClick(type, x, y)
type: the ID of the location (see section "Locations"). Can also be used on an empty square.
x: X coordinate on the world map.
y: Y coordinate on the world map.

It is called when a user right-clicks on any square on the adventure map.
For example, can be used in coordination with Get/SetLocationText(type, x, y), Get/SetCoordinateText(x, y), GetNearestPlayerTown(x, y, player), GetNearestPlayerFreeTown(x, y, player) (see here), etc.

***** Updated on March 29, 2017 *****

OnHeroDigging(hero, x, y) +

It is called when a hero digs on the adventure map.
Back to top Go down
 
[Script System][Suggestions] New Callbacks
Back to top 
Page 1 of 1
 Similar topics
-
» [Script System][Suggestions] So, which expressions are the most desirable?
» One Woman in India dies every hour due to the dowry system
» Minecraft's Coordinate System
» Award system
» Latest Topics (new system)

Permissions in this forum:You cannot reply to topics in this forum
~ Forums of Enroth ~ :: Modding Guild :: Heroes of Might and Magic II: Project Ironfist :: Modding and Mapmaking-
Jump to: