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[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Icon_minitimeby Unknown_Hero Today at 09:55

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[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Icon_minitimeby Kattnienika Yesterday at 19:16

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[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Icon_minitimeby GodRage 2019-05-24, 01:22

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[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Icon_minitimeby Unknown_Hero 2019-05-23, 06:17

» [Heroes 2 Bugs] Crash or/and View Puzzle map corrupted when visiting an obelisk
[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Icon_minitimeby Unknown_Hero 2019-05-18, 02:46

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[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Icon_minitimeby Orzie 2019-05-13, 17:39

» [H3SW v0.8.1] Necromancer castles cause my game to crash (Sometimes)
[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Icon_minitimeby Orzie 2019-05-13, 17:22

Poll
"Wait" in HoMM2?
Yes
[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Redbar1180%[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Redbar12
 80% [ 55 ]
No
[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Redbar1120%[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Redbar12
 20% [ 14 ]
Total Votes : 69
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 [Script System][Suggestions] SetHeroForHire(player, n, hero, keep)

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Unknown_Hero
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Registration Date : 2015-09-06

[Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Empty
PostSubject: [Script System][Suggestions] SetHeroForHire(player, n, hero, keep)   [Script System][Suggestions] SetHeroForHire(player, n, hero, keep) Icon_minitime2017-03-17, 06:46

Currently, there is no way to change the hero available for hire in a castle.

*

SetHeroForHire(player, n, hero, keep)
player: the player to get the hero from (see GetPlayer).
n: can be set to "0" or "1".
- "0" the hero for hire present in the first slot.
- "1" the hero for hire present in the second slot.
hero: the hero who will replace the current hero for hire.
keep: can be set to "0" or "1".
- "0" the former hero is not kept and if the new hero is recruited, the former hero does not necessarily replace him (for the current week).
- "1" the former hero is retained and if the new hero is recruited, the former hero replaces him (for the current week).

Replaces the current hero for hire by the one you set. The former hero can be retained or not.
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