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Poll
Global announcements should be:
Everlasting, 1 for each project.
[Script System] BuildInCurrentTown(building) Redbar110%[Script System] BuildInCurrentTown(building) Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
[Script System] BuildInCurrentTown(building) Redbar11100%[Script System] BuildInCurrentTown(building) Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
[Script System] BuildInCurrentTown(building) Redbar110%[Script System] BuildInCurrentTown(building) Redbar12
 0% [ 0 ]
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 [Script System] BuildInCurrentTown(building)

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Unknown_Hero
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Unknown_Hero


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Registration Date : 2015-09-06

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PostSubject: [Script System] BuildInCurrentTown(building)   [Script System] BuildInCurrentTown(building) Icon_minitime2017-03-06, 22:05

Tested with Ironfist version 1.2.1+ (version of December 15, 2016).

*

BuildInCurrentTown(building)
building: the ID of the building to build (see section "Buildings").

Builds the given building in the current town (i.e. the town open in the town screen).

*

When "BuildInCurrentTown" is used, the program considers that a building has been built in the town for the current turn ("Cannot build. Already built here this turn.").

*

Suggestions:

"BuildInCurrentTown" enhanced version:

BuildInCurrentTown(building, construction)
building: the ID of the building to build (see section "Buildings").
construction: can be set to "0" or "1".
- "0" does not allow the construction of another building by the player during this turn ("Cannot build. Already built here this turn.").
- "1" allows the construction of another building by the player during this turn.

Builds the given building in the current town (i.e. the town open in the town screen). The town may or may not be considered already built for the current turn.
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Darmani
Master Modder
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Darmani


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PostSubject: Re: [Script System] BuildInCurrentTown(building)   [Script System] BuildInCurrentTown(building) Icon_minitime2017-03-13, 07:39

Noted
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