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 [Script][WWWT] Problem of Variable?

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Unknown_Hero
Minotaur
Minotaur
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Messages : 344
Quality Points : 40
Registration Date : 2015-09-06

PostSubject: [Script][WWWT] Problem of Variable?   2017-03-09, 03:55

What's wrong with this: Problem of variable?

*

Tested with Ironfist version 1.2.1+ (version of December 15, 2016).

*

In the scenario "TestScri.mx2" (Massive Test of Project Ironfist Script System), I recruited Rangers with this code:

rangerRecruit = 0;

function OnUnitRecruit(CREATURE_RANGER)
 MessageBox("I see you.");
 rangerRecruit = 1;
 MessageBox(rangerRecruit);
end;

if rangerRecruit == 1 then
 MessageBox("This should be displayed after recruiting Ranger.");
end;

The message box "This should be displayed after recruiting Ranger." is never displayed.

***** Edited *****

rangerRecruit = 0;

function OnUnitRecruit(creatureid)
 if creatureid == CREATURE_RANGER then
   MessageBox("I see you at Ranger.");
   rangerRecruit = 1;
   MessageBox(rangerRecruit);
 end
end;

if rangerRecruit == 1 then
 MessageBox("This should be displayed after recruiting Ranger.");
end;

The message box "This should be displayed after recruiting Ranger." is never displayed.
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Darmani
Master Modder
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Messages : 175
Quality Points : 32
Registration Date : 2014-12-27

PostSubject: Re: [Script][WWWT] Problem of Variable?   2017-03-13, 07:51

The code you mentioned runs at the start of the map, when the script is first loaded.
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Unknown_Hero
Minotaur
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Messages : 344
Quality Points : 40
Registration Date : 2015-09-06

PostSubject: Re: [Script][WWWT] Problem of Variable?   2017-03-14, 06:42

Ok, I see, it was too simple, thank you. Razz
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