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 [Script System] BuildInTown(town, building)

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Unknown_Hero
Minotaur
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Messages : 344
Quality Points : 40
Registration Date : 2015-09-06

PostSubject: [Script System] BuildInTown(town, building)   2017-03-06, 22:07

Tested with Ironfist version 1.2.1+ (version of December 15, 2016).

*

BuildInTown(town, building)
town: the town where to build a structure.
building: the ID of the building to build (see section "Buildings").

Builds a new building in the specified town.

*

When "BuildInTown" is used, the program considers that a building has been built in the specified town for the current turn ("Cannot build. Already built here this turn.").

*

Suggestions:

"BuildInTown" enhanced version:

BuildInTown(town, building, construction)
town: the town where to build a structure.
building: the ID of the building to build (see section "Buildings").
construction: can be set to "0" or "1".
- "0" does not allow the construction of another building by the player during this turn ("Cannot build. Already built here this turn.").
- "1" allows the construction of another building by the player during this turn.

Builds a new building in the specified town. The town may or may not be considered already built for the current turn.
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Darmani
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Registration Date : 2014-12-27

PostSubject: Re: [Script System] BuildInTown(town, building)   2017-03-13, 07:39

Noted
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[Script System] BuildInTown(town, building)
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