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Poll
Global announcements should be:
Everlasting, 1 for each project.
Pixel Painting: Metsejadur Redbar110%Pixel Painting: Metsejadur Redbar12
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Temporary, when there is something new to announce.
Pixel Painting: Metsejadur Redbar11100%Pixel Painting: Metsejadur Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
Pixel Painting: Metsejadur Redbar110%Pixel Painting: Metsejadur Redbar12
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 Pixel Painting: Metsejadur

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4 posters
AuthorMessage
metsejadur
Peasant
Peasant
metsejadur


Messages : 3
Quality Points : 8
Registration Date : 2017-10-28
Age : 26
Location : Wrocław, Poland

Pixel Painting: Metsejadur Empty
PostSubject: Pixel Painting: Metsejadur   Pixel Painting: Metsejadur Icon_minitime2017-10-30, 07:32

Like I said I'll try learn some pixel art, and I'll show effects of my work here Smile
I'm waiting for your opinion, suggestions, tips, everything, just say what are you thinking, it will help me a lot:)


So, my first work, I tried to make my version of underground enterance, I focused at making it looks good, not really matching the mod Very Happy


Pixel Painting: Metsejadur S7qMXu1
Pixel Painting: Metsejadur OzqXSwp


Waiting for your comments Smile
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Ragoon
Minotaur
Minotaur
Ragoon


Messages : 358
Quality Points : 350
Registration Date : 2016-05-30
Age : 26
Location : Wrocław, Poland

Pixel Painting: Metsejadur Empty
PostSubject: Re: Pixel Painting: Metsejadur   Pixel Painting: Metsejadur Icon_minitime2017-10-30, 10:40

Welcome to the forum metsejadur!  Blind

I was impressed by your drawing process (unfortunately the screens didn't made it into the forum), you understand the program you're using and the rules quite well, just lack some practice which can be earned daily by working on the next drawings Smile

About that one:
I'll use my version as a comparison, which isn't fair in any way of course, but it shows you some of the key elements of the heroes2 style which is quite hard to accomplish.

Pixel Painting: Metsejadur XOsryx1

1. PERSPECTIVE. Try to draw the buildings or any other adventure map objects from the front, not from above. So any stairs will be flatter, side walls shorter etc. You did well here! Smile

2. COLORS. The game uses special color pallete, not every color like you can use in the program. If you're reading this Orzie, please provide metsejadur with the whole pallete Wink So anyway, the result is that your work will look a bit different and can lack some colors, especially some exotic, vivid ones.

3. LIGHT. The light always is coming from the right side and the shadow is on the left. You can clearly see this on my version of the skull, whish is darker on the side which doesn't recieve the light. It also makes it look like it's 3d, like it has the depth. Yours is just flat. For example your stairs look like they're in front of the mountain, not surrounded by it like on my piece. Add more shadows to the rocks and everywhere where light from the right couldn't get in real life. Look at the rocks by the skull. Right side is bright and left one is darker.

4. TECHNIQUE. Use some blending, so not only a pencil tool, use brush too. Mine has some edges but not every one is very sharp. Just look at my skull's teeth.

5. DETAIL. Try to give some thought into every part of the piece (drawing). Every part of the rock should have some details, shadow, some moss, in buildings it would be single bricks etc. Your right part of the rocks next to the stairs just has some black lines across it. Every part of the drawing is very important, focus on these too!

6. PROCESS. Try not to draw on a flat background. It would be a lot better if you would always draw on dirt/grass next to the original heroes 2 object so you can compare it constantly. It would be best if you could just open heroes 2 editor and made a template for your drawing, place the object you would like to compare it with by hand :p I've made myself one for that drawing (it's on my thread), and so did Orzie to show me how the arena fits on every terrain:

Pixel Painting: Metsejadur JIkpNi1

That's all, good job! I'm waiting for the next ones, with the use of my tips!
Pixel Painting: Metsejadur 587650330

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robizeratul
Elf
Elf
robizeratul


Messages : 186
Quality Points : 32
Registration Date : 2015-07-01

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PostSubject: Re: Pixel Painting: Metsejadur   Pixel Painting: Metsejadur Icon_minitime2017-11-01, 21:07

Why not try doing simple stuff first? editing existing assets instead of making your own?

For example, there are walls/gates that look just like the castle walls .

Or other decorative stuff, simple but well made things. Walls, trees, plants, peasant hovels and so on!

EDIT: second picture here: http://heroes3mod.webs.com/ . However before trying, ask. Maybe other styles where completed

You can also look here for inspiration: most of this stuff isn't in the game: https://melindar.deviantart.com/gallery/
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Orzie
Master Modder
Master Modder
Orzie


Messages : 2163
Quality Points : 843
Registration Date : 2014-12-12
Age : 32
Location : Turkey

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PostSubject: Re: Pixel Painting: Metsejadur   Pixel Painting: Metsejadur Icon_minitime2017-11-02, 04:06

Hello!

In fact, one of my first developments for the mod when I was 5 years younger was the concept of castle-styled garrisons.
It is not a surprise that we will need them sometime so that you will be able to practice your skills with a good chance that your work won't be wasted. So, like robizeratul suggests, here is a nice opportunity to both help the mod and practice your skills on simple assets with the use of Heroes 2 existing graphics. Smile

Pixel Painting: Metsejadur PPw8XtG

I even wanted to make a generic, "neutral" garrison stylized under the Dragon City and some other H2 objects (actually we should adjust the University so that its color will more or less satisfy the Dragon Utopia). But I suggest trying the classic castles first.

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