~ Forums of Enroth ~

An Enroth diehard fan community
 
HomeHome  FAQFAQ  SearchSearch  RegisterRegister  Log inLog in  
Latest topics
» [H3SW v0.8.1] Medusa Queens - possible bug
by Orzie 2019-02-20, 09:12

» [H3SW v0.8.1] Crash when I wear the Crystal Ball and right-click neutral packs (also Visions Spell)
by Orzie 2019-02-18, 02:11

» [H3SW V0.8.1] HD mod keeps changing resolution
by Orzie 2019-02-16, 18:47

» Heroes III: The Succession Wars v0.8.1 Beta
by qlczas_PL 2019-02-15, 19:05

» [H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely)
by wielkaberta 2019-02-12, 03:50

» Campaign in future?
by DeusEx 2019-02-11, 21:10

» Hiro's hero biographies for H3SW
by Orzie 2019-02-11, 06:00

Poll
"Wait" in HoMM2?
Yes
80%
 80% [ 55 ]
No
20%
 20% [ 14 ]
Total Votes : 69
Most Viewed Topics
H3SW: General Graphics discussion
Ragoon's Graphics For HoMM3SW
H3SW General Discussion
H3SW: Dwelling Development
Heroes of Might and Magic 3: The Succession Wars - General info & Announcements
H3SW Map List: Work in progress
Welcome fellow Enrothians!
Enrothian Fan Art
Commanders?
H3SW Recruitment Point - Enroth Needs You!

Share | 
 

 H3SW: Creature Animations

Go down 
AuthorMessage
Orzie
Master Modder
Master Modder
Orzie

Messages : 1902
Quality Points : 765
Registration Date : 2014-12-12
Age : 27
Location : Tomsk, Russia

PostSubject: H3SW: Creature Animations   2016-12-30, 06:41

This topic is reserved for the development of creature animations (one of the most time-consuming aspect of the project).

GENERAL INFO:
 


ANIMATION LIST     Positive moral 21/21  Positive moral
Prioritized animations (necessary for v0.8 beta release): Moving, Attack (or Shoot) Straight, Death.
Please note that some of the animations (like the current Satyr) are drafts and can be improved.

Crossbowman - COMPLETE FOR v0.8!
Edit: 3.IX.2017 by Orzie
Mouse Over, Moving, Death, Shoot Straight, Attack Straight, Getting Hit:
 


Upg. Crossbowman - COMPLETE FOR v0.8!
 Edit: 3.IX.2017 by Orzie
Mouse Over, Moving, Death, Shoot Straight, Attack Straight, Getting Hit:
 


Satyr - COMPLETE FOR v0.8! - requires an update though
Edit: 15.V.2017 by Orzie
Mouse Over, Moving, Getting Hit, Death, Attack x3:
 


Gnome - COMPLETE FOR v0.8!
Edit: 29.I.2017 by Ragoon
Move, Attack, Death:
 


Beholder - COMPLETE FOR v0.8!
Edit: 12.II.2017 by Ragoon
Idle, Moving, Getting hit, Defense, Death x2, Shoot, Attack x3:
 


Death Knight - COMPLETE FOR v0.8!
Edit: 12.II.2017 by Ragoon
Moving, Attack, Death:
 


Harpy - COMPLETE FOR v0.8!
Edit: 28.XII.2018 by Ragoon
Flying, Attack Straight, Death, Hurt:
 


Acolyte - COMPLETE FOR v0.8!
Edit: 15.I.2017 by Ragoon
Idle, Moving, Shoot, Getting hit, Death:
 


Medusa Queen - COMPLETE FOR v0.8!
Edit: 30.XII.2018 by Ragoon
Standing, Moving, Shoot, Death:
 


Manticore - COMPLETE FOR v0.8!
Edit: 13.I.2017 by Ragoon
Idle, Moving, Attack Straight, Getting hit, Death:
 


Tribal - COMPLETE FOR v0.8!
Edit: 24.I.2017 by Ragoon
Moving, Attack Straight, Death:
 


Wasp - COMPLETE FOR v0.8!
 Edit: 13.I.2017 by Ragoon
Standing, Moving, Getting hit, Defense, Death, Attack x3:
 


Lizardman - COMPLETE FOR v0.8!
Edit: 16.V.2017 by Ragoon
Move, Idle, Shoot, Getting hit, Death:
 


Lizardman Warrior - COMPLETE FOR v0.8!
Edit: 16.V.2017 by Ragoon
Move, Idle, Shoot, Getting hit, Death:
 


Toad - COMPLETE FOR v0.8!
Edit: 15.V.2017 by Ragoon
Moving, Death, Attack x1, Defend:
 


Mantis - COMPLETE FOR v0.8!
Edit: 03.V.2017 by Ragoon
Moving, Attack, Getting hit, Death:
 


Treant - COMPLETE FOR v0.8!
Edit: 12.II.2017 by Ragoon
Idle, Move, Attack x3, Getting hit, Death:
 


Wyvern - COMPLETE FOR v0.8!
Edit: 24.I.2017 by Ragoon
Moving, Attack, Getting hit, Death:
 


Anubite - COMPLETE FOR v0.8!
Edit: 29.XII.2018 by Ragoon
Standing, Moving, Getting Hit, Attack Straight, Death:
 


Pirate - COMPLETE FOR v0.8!
Edit: 14.V.2017 by Orzie
Moving, Attack Up, Attack Straight, Attack Down, Death:
 


Bandit - COMPLETE FOR v0.8!
Edit: 14.V.2017 by Orzie

________________________


Last edited by Orzie on 2017-08-04, 01:25; edited 9 times in total
Back to top Go down
Uhm
Vampire
Vampire
Uhm

Messages : 407
Quality Points : 446
Registration Date : 2015-07-17
Age : 24
Location : Poland

PostSubject: Re: H3SW: Creature Animations   2017-02-14, 04:04

Marksman's and crossbowman's move, death and idle animations are ready! Tell me, what do you think about their deaths, I've got the feeling it's too fast.



________________________
Well, Roland, it seems I've won our little contest.  But don't worry. Not only have I decided to spare your life, but I am appointing you monarch of the Western Tower.  Perhaps I will come and visit your splendid court, when you are not entertaining important rats and spiders.
Back to top Go down
Orzie
Master Modder
Master Modder
Orzie

Messages : 1902
Quality Points : 765
Registration Date : 2014-12-12
Age : 27
Location : Tomsk, Russia

PostSubject: Re: H3SW: Creature Animations   2017-02-14, 04:44

I think they are good, we'll see how the game will look with them.
They might be even too smooth so removing 1 frame at least for a test is not excessive. Compare with the Cyclops, for instance.

________________________
Back to top Go down
Orzie
Master Modder
Master Modder
Orzie

Messages : 1902
Quality Points : 765
Registration Date : 2014-12-12
Age : 27
Location : Tomsk, Russia

PostSubject: Re: H3SW: Creature Animations   2017-05-15, 18:38

Thread updated as of 15.05.2017. Broken Satyr images restored. Here is the most recent static.



Currently we have one more creature which requires some love: the Anubite. Back in the day Agar and I came up with those Moving and Getting Hit animations, but after that the design was changed slightly to fit more to the common Dervish gamma.
The only necessary updates here are Attack Straight (two-handed scythe melee attack with a nice amplitude) and dress adjustment.




P.S. this was my first creature to introduce to H3SW where I only started learning. Smile


Also put already complete Pirate and Bandit animations. The Pirate actually lacks the Getting Hit animation, but we can probably cut it from the Death starting frames.


Also added recent DrSlash's developments on the Crossbowman.



________________________
Back to top Go down
Orzie
Master Modder
Master Modder
Orzie

Messages : 1902
Quality Points : 765
Registration Date : 2014-12-12
Age : 27
Location : Tomsk, Russia

PostSubject: Re: H3SW: Creature Animations   2017-05-29, 03:34

The Crossbowman is finished! The PSD file with all frames is put to Dropbox and the creature def can be finally made.



The only thing which may require some fiddling is the too smooth melee attack animation. We may want to actually remove some frames while making the def file in DefTool.

________________________
Back to top Go down
Ragoon
Minotaur
Minotaur
Ragoon

Messages : 358
Quality Points : 349
Registration Date : 2016-05-30
Age : 21
Location : Wrocław, Poland

PostSubject: Re: H3SW: Creature Animations   2017-05-29, 03:48

I would cut 1 frame of knife grabbing, 1 of rising hand with knife to stab and 1 of putting knife away
How about marksman?

Also add bandit anims in the tread when you'll find the time Smile

________________________
https://www.facebook.com/ragoongraphics/
Back to top Go down
https://www.facebook.com/ragoon97
Orzie
Master Modder
Master Modder
Orzie

Messages : 1902
Quality Points : 765
Registration Date : 2014-12-12
Age : 27
Location : Tomsk, Russia

PostSubject: Re: H3SW: Creature Animations   2017-05-29, 04:02

The Marksman is in progress by DrSlash. Since there are many differences with the un-upgraded version, it took more time than planned.

Quote :
Also add bandit anims in the tread when you'll find the time

I actually don't know where to look for them Sad Since Dropbox is no longer updated on WinXP, I don't receive instant update history and have to seek everything online using Chrome (which is also not updating because of WinXP).

Currently I am engaged in the Road Wars for the Knight townscreen, and soon will be able to present my take on it.

________________________
Back to top Go down
Orzie
Master Modder
Master Modder
Orzie

Messages : 1902
Quality Points : 765
Registration Date : 2014-12-12
Age : 27
Location : Tomsk, Russia

PostSubject: Re: H3SW: Creature Animations   2017-06-05, 06:43

While I'm preparing to finish the static forms of the Harpy and the Toad, here are 2 optional creatures which may enter v0.8 as neutrals to accompany the Pirates Smile

Leprechaun

Standing:
 

Devil
or
Death:
 

________________________
Back to top Go down
Ragoon
Minotaur
Minotaur
Ragoon

Messages : 358
Quality Points : 349
Registration Date : 2016-05-30
Age : 21
Location : Wrocław, Poland

PostSubject: Re: H3SW: Creature Animations   2017-06-05, 08:34

I dont see them in v0.8. They almost dont have any animations and I would rather fix and add anims for other creatures. But it's only matter of work time :p

Good to hear that you're working on remaining cratures Smile

________________________
https://www.facebook.com/ragoongraphics/
Back to top Go down
https://www.facebook.com/ragoon97
Orzie
Master Modder
Master Modder
Orzie

Messages : 1902
Quality Points : 765
Registration Date : 2014-12-12
Age : 27
Location : Tomsk, Russia

PostSubject: Re: H3SW: Creature Animations   2017-06-06, 01:50

Well, in fact the Knight townscreen is currently my topmost priority so I spend every evening on it.

Concerning the Devil, you are not completely right, because it has teleport movement, the death is ready and the attack should be purely based on H3 Dendroid, so I hope to make it eventually.

If you'd like to focus on the existing creatures, currently the Death Knight is one of the weakest being too clumsy. The Satyr's legs were also discussed earlier.

________________________
Back to top Go down
Orzie
Master Modder
Master Modder
Orzie

Messages : 1902
Quality Points : 765
Registration Date : 2014-12-12
Age : 27
Location : Tomsk, Russia

PostSubject: Re: H3SW: Creature Animations   2017-08-04, 01:23

Crossbowman and Marksman animations for v0.8 are complete thanks to DrSlash!


________________________
Back to top Go down
hutber
Skeleton
Skeleton
hutber

Messages : 5
Quality Points : 0
Registration Date : 2017-12-31

PostSubject: Re: H3SW: Creature Animations   2017-12-31, 11:02

Amazing guys!!!

I am so looking forward to this!
Back to top Go down
Sandiz
Peasant
Peasant
Sandiz

Messages : 2
Quality Points : 5
Registration Date : 2018-12-18

PostSubject: Re: H3SW: Creature Animations   2018-12-18, 20:08

Hi there guys! Really can't wait for your release =)
Made some simple Idle animation for Toad...damn, is there too much blinking =) well it's my first try in animating something
Back to top Go down
robizeratul
Elf
Elf
robizeratul

Messages : 184
Quality Points : 32
Registration Date : 2015-07-01

PostSubject: Re: H3SW: Creature Animations   2018-12-21, 00:30

good job!

Allthough, I don't know if this list is up to date. You should wait a few days...to see when the mod is released. Then we will know more exactly what needs to be done and how
Back to top Go down
Orzie
Master Modder
Master Modder
Orzie

Messages : 1902
Quality Points : 765
Registration Date : 2014-12-12
Age : 27
Location : Tomsk, Russia

PostSubject: Re: H3SW: Creature Animations   2018-12-26, 03:59

Hello! Actually, the idea with gulping is very nice and indeed we will implement it in the game.
Your animation is actually nice, and I think we will be able to fix it a little and add for the Toad, but only for the next milestone release.

We are currently very busy with the preparations, so probably we won't be able to work on additional graphics right now.

________________________
Back to top Go down
Sandiz
Peasant
Peasant
Sandiz

Messages : 2
Quality Points : 5
Registration Date : 2018-12-18

PostSubject: 1234567890   2019-01-30, 20:28

Thank you Orzie =) Will wait for 0.8.1 to do list, have a lot of free time right now, so maybe i could help with something.
Oh and by the way, 0.8 is just GREAT, with minor bugs ofcourse, but still GREAT =) having real fun playing with my wife in hotseat =)
Back to top Go down
Sponsored content




PostSubject: Re: H3SW: Creature Animations   

Back to top Go down
 
H3SW: Creature Animations
Back to top 
Page 1 of 1
 Similar topics
-
» Cross/Gothic/Mythic Creature Ranks
» Red Aegis
» How can i get Nivo Slider with Orman Theme & Box Animations
» H3SW: Witch Faction Lineup
» Standalone version of H3SW? (read for better explanation)

Permissions in this forum:You cannot reply to topics in this forum
~ Forums of Enroth ~ :: Modding Guild :: Heroes of Might and Magic III: The Succession Wars :: Development Board-
Jump to: