~ Forums of Enroth ~

An Enroth diehard fan community
 
HomeHome  FAQFAQ  SearchSearch  RegisterRegister  Log inLog in  
Latest topics
» [H3SW v0.8.1] Medusa Queens - possible bug
by Orzie 2019-02-20, 09:12

» [H3SW v0.8.1] Crash when I wear the Crystal Ball and right-click neutral packs (also Visions Spell)
by Orzie 2019-02-18, 02:11

» [H3SW V0.8.1] HD mod keeps changing resolution
by Orzie 2019-02-16, 18:47

» Heroes III: The Succession Wars v0.8.1 Beta
by qlczas_PL 2019-02-15, 19:05

» [H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely)
by wielkaberta 2019-02-12, 03:50

» Campaign in future?
by DeusEx 2019-02-11, 21:10

» Hiro's hero biographies for H3SW
by Orzie 2019-02-11, 06:00

Poll
"Wait" in HoMM2?
Yes
80%
 80% [ 55 ]
No
20%
 20% [ 14 ]
Total Votes : 69
Most Viewed Topics
H3SW: General Graphics discussion
Ragoon's Graphics For HoMM3SW
H3SW General Discussion
H3SW: Dwelling Development
Heroes of Might and Magic 3: The Succession Wars - General info & Announcements
H3SW Map List: Work in progress
Welcome fellow Enrothians!
Enrothian Fan Art
Commanders?
H3SW Recruitment Point - Enroth Needs You!

Share | 
 

 [Ironfist ver 1.2] Sorrow's End map - No supplementary spell sprites displayed

Go down 
AuthorMessage
Unknown_Hero
Vampire
Vampire
Unknown_Hero

Messages : 459
Quality Points : 58
Registration Date : 2015-09-06

PostSubject: [Ironfist ver 1.2] Sorrow's End map - No supplementary spell sprites displayed   2016-09-05, 04:44

When the Mage Guild is built, the supplementary spell sprites are not displayed in the Mage Guild for the additional spells added by scripting (total of 4 spells for each level).

So, only,

1 spell sprite for Mage Guild level 5,
2 spell sprites for Mage Guild level 4,
2 spell sprites for Mage Guild level 3,
3 spell sprites for Mage Guild level 2,
3 spell sprites for Mage Guild level 1

are displayed instead of 4 spell sprites for each level.
Back to top Go down
Darmani
Master Modder
Master Modder
Darmani

Messages : 237
Quality Points : 38
Registration Date : 2014-12-27

PostSubject: Re: [Ironfist ver 1.2] Sorrow's End map - No supplementary spell sprites displayed   2016-09-05, 08:39

Not sure I understand. Screenshot?
Back to top Go down
Unknown_Hero
Vampire
Vampire
Unknown_Hero

Messages : 459
Quality Points : 58
Registration Date : 2015-09-06

PostSubject: Re: [Ironfist ver 1.2] Sorrow's End map - No supplementary spell sprites displayed   2016-09-05, 09:17

The Mage Guild screen after the Mage's Ring of Power makes the Mage Guild is automatically built.
No additional spell sprites displayed.

Back to top Go down
Darmani
Master Modder
Master Modder
Darmani

Messages : 237
Quality Points : 38
Registration Date : 2014-12-27

PostSubject: Re: [Ironfist ver 1.2] Sorrow's End map - No supplementary spell sprites displayed   2016-09-07, 11:03

Ah. Building a mage guild apparently will reset the number of spells available. This is fixed, and the fix will be included in the next release. Thanks for the report!
Back to top Go down
DarkAtom
Pikeman
Pikeman
DarkAtom

Messages : 32
Quality Points : 2
Registration Date : 2018-02-27

PostSubject: Re: [Ironfist ver 1.2] Sorrow's End map - No supplementary spell sprites displayed   2019-01-04, 11:38

Darmani wrote:
Ah. Building a mage guild apparently will reset the number of spells available. This is fixed, and the fix will be included in the next release. Thanks for the report!

This is not fixed in Ironfist 1.3.0 (03 Jan 19). The spells are learned by the hero, but they are not displayed in the Mage Guild. This script doesn't work:
Code:

 SetNumGuildSpells(t, 0, 4);
 SetNumGuildSpells(t, 1, 4);
 SetNumGuildSpells(t, 2, 4);
 SetNumGuildSpells(t, 3, 4);
 SetNumGuildSpells(t, 4, 4);
 SetGuildSpell(t, 4, 0, SPELL_DIMENSION_DOOR);
 SetGuildSpell(t, 4, 1, SPELL_SUMMON_WATER_ELEMENTAL);
 SetGuildSpell(t, 4, 2, SPELL_SUMMON_EARTH_ELEMENTAL);
 SetGuildSpell(t, 4, 3, SPELL_RESURRECT_TRUE);
 BuildInCurrentTown(BUILDING_MAGE_GUILD);
 BuildInCurrentTown(BUILDING_MAGE_GUILD);
 BuildInCurrentTown(BUILDING_MAGE_GUILD);
 BuildInCurrentTown(BUILDING_MAGE_GUILD);
 BuildInCurrentTown(BUILDING_MAGE_GUILD);

This one does:
Code:

 SetGuildSpell(t, 4, 0, SPELL_DIMENSION_DOOR);
 SetGuildSpell(t, 4, 1, SPELL_SUMMON_WATER_ELEMENTAL);
 SetGuildSpell(t, 4, 2, SPELL_SUMMON_EARTH_ELEMENTAL);
 SetGuildSpell(t, 4, 3, SPELL_RESURRECT_TRUE);
 BuildInCurrentTown(BUILDING_MAGE_GUILD);
 BuildInCurrentTown(BUILDING_MAGE_GUILD);
 BuildInCurrentTown(BUILDING_MAGE_GUILD);
 BuildInCurrentTown(BUILDING_MAGE_GUILD);
 BuildInCurrentTown(BUILDING_MAGE_GUILD);
 SetNumGuildSpells(t, 0, 4);
 SetNumGuildSpells(t, 1, 4);
 SetNumGuildSpells(t, 2, 4);
 SetNumGuildSpells(t, 3, 4);
 SetNumGuildSpells(t, 4, 4);

Not a big deal, but still a bug.
Back to top Go down
Unknown_Hero
Vampire
Vampire
Unknown_Hero

Messages : 459
Quality Points : 58
Registration Date : 2015-09-06

PostSubject: Re: [Ironfist ver 1.2] Sorrow's End map - No supplementary spell sprites displayed   2019-01-04, 12:00

Yes, don't worry, this has already been discussed here.
The script has been revised and worked well in the unofficial version of "Ironfist 1.3.0+" from January 1, 2019.
I think the script fixes will be available again in the next unofficial version of "Ironfist 1.3.0+", it's just a matter of time and coordination. Smile
Back to top Go down
Sponsored content




PostSubject: Re: [Ironfist ver 1.2] Sorrow's End map - No supplementary spell sprites displayed   

Back to top Go down
 
[Ironfist ver 1.2] Sorrow's End map - No supplementary spell sprites displayed
Back to top 
Page 1 of 1
 Similar topics
-
» [Ironfist ver 1.2] scrXXXX.tmp files
» Some Ironfist changes I am working on
» [Ironfist ver 1.2] Crash with AUTOSAVE
» What Are You Listening To?
» Cigarettes banned from open display

Permissions in this forum:You cannot reply to topics in this forum
~ Forums of Enroth ~ :: Modding Guild :: Heroes of Might and Magic II: Project Ironfist :: Bug Reports-
Jump to: