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» [H3SW v0.8.1] Medusa Queens - possible bug
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» [H3SW v0.8.1] Crash when I wear the Crystal Ball and right-click neutral packs (also Visions Spell)
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» [H3SW V0.8.1] HD mod keeps changing resolution
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» Heroes III: The Succession Wars v0.8.1 Beta
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» [H3SW V0.8.1] Enemy AI turn stuck (Using Teleporters infinitely)
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 0.1 or 1.0 ?

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AuthorMessage
GodRage
Webmaster
Webmaster
GodRage

Messages : 749
Quality Points : 188
Registration Date : 2009-09-21
Location : France

PostSubject: 0.1 or 1.0 ?   2016-05-26, 21:48

Ingame, Help tells it's Ironfist 0.1
Website and file stamp it 1.0.

edit
+ maps are MX2 also...
theses MX2 ironfist maps will opens with a standard PoL? if not, it will put the mess in all "HoMM maps" sections of the internet!! Very Happy

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Darmani
Master Modder
Master Modder
Darmani

Messages : 237
Quality Points : 38
Registration Date : 2014-12-27

PostSubject: Re: 0.1 or 1.0 ?   2016-05-27, 08:37

Thanks. Clearly, that menu hasn't been touched in a long time....

I've added this to our issue tracker.

For the time being, Ironfist follows the PoL map format. Many Ironfist maps will load just fine with the PoL editor. So, if you put kobolds in a castle's garrison, the map will open, but it will crash if you try to edit the castle. This fact became really useful last night when I found a bug in the Ironfist editor shortly before release, and wound up working with it in the normal editor....

I generally don't think sorting by extension is a good way to categorize maps on the Internet, so I see this as one of the smaller problems. At some point, we will necessarily need to switch to a new map format, and then the extension will change accordingly.
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GodRage
Webmaster
Webmaster
GodRage

Messages : 749
Quality Points : 188
Registration Date : 2009-09-21
Location : France

PostSubject: Re: 0.1 or 1.0 ?   2017-03-15, 08:59

Still telling 0.1 in the actual ironfist 1.2.1.

+ The menu...
Help > On Line Manual
Make the user going to a Microsoft page ... :p

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