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 Mods and utilities which work with SWMod

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AuthorMessage
Uhm
Vampire
Vampire
Uhm

Messages : 408
Quality Points : 447
Registration Date : 2015-07-17
Age : 24
Location : Poland

Mods and utilities which work with SWMod Empty
PostSubject: Mods and utilities which work with SWMod   Mods and utilities which work with SWMod Icon_minitime2016-04-08, 01:50

Some of HDmod options are unavailable with ERA. Thankfully, I've found two mods that can add lacking features. These mods are:

1.Heroes Meeting Screen, Improved Interface.
Authors:
Igrik (backpack bag + update multiplayer)
JimV (swap troops)
Berserker (special functions for safe delete/equip artifacts)
MoP (redraw screen)
Baratorch (buttons from HD mod)
Valery (buttons, switch equipped artifacts, switch heroes specific slots, switch backpacks)

Mods and utilities which work with SWMod Zl4j

Download:
https://www.dropbox.com/s/plj2n909yysynvf/%5BInterface%5D%20Hms%20Improved.exe?dl=0

2. Quick army management
Author: Igrik

Allows swapping troops in a way known from HD mod



https://www.dropbox.com/s/kgjdtahv4n4p1im/Quick%20army%20management.exe?dl=0

I think that we should ask authors, if we can include this mods together with SW mod! I am still looking for "buy-all" mod...


Another very helpfull utility are Obstacle Brushes (I don't know how to translate it, because I've found it only on one polish site). This small tool allows you to paint with only one type of decoration while using an obstacle tool! It works even with HoTA!
Author: Altair

Mods and utilities which work with SWMod Modpatch

Download:
https://www.dropbox.com/s/79i44e73yoos42x/pedzle32.rar?dl=0

Short instructions:
Extract files to your main heroes 3 folder. After opening brushes.exe you will see such window:

Mods and utilities which work with SWMod Edytorek3.1

Open your map editor. Check Mods and utilities which work with SWMod Bbag and choose one of obstacles type from the list. Now go to the obstacle tool Mods and utilities which work with SWMod Rasok2
and have fun! If you want to get obstacle tool working in a normal way, push this Mods and utilities which work with SWMod Norm. It's also necessary to check it when you're closing brush tool, if you won't do this, your map generator will generate maps with only one group of obstacles!

Mods and utilities which work with SWMod 212e5i9
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Sir Albe
Vampire
Vampire
Sir Albe

Messages : 567
Quality Points : 349
Registration Date : 2015-07-16
Age : 24
Location : Aalborg, Denmark

Mods and utilities which work with SWMod Empty
PostSubject: Re: Mods and utilities which work with SWMod   Mods and utilities which work with SWMod Icon_minitime2016-04-08, 02:15

Very nice. I am especially interested in the last mod. It would ease the process of map making or converting H3 maps to H3SW Very Happy
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Orzie
Master Modder
Master Modder
Orzie

Messages : 1947
Quality Points : 781
Registration Date : 2014-12-12
Age : 27
Location : Tomsk, Russia

Mods and utilities which work with SWMod Empty
PostSubject: Re: Mods and utilities which work with SWMod   Mods and utilities which work with SWMod Icon_minitime2016-04-15, 01:41

Very nice thread. I assume we are to create an "officially compatible" mods list in future, to develop the new concept of portable minimods.

Quote :
I think that we should ask authors, if we can include this mods together with SW mod! I am still looking for "buy-all" mod...
As for me, a thread with a mods list can be fine at least for the start. The minimod concept has a disadvantage - everyone will have his own preferences, and there barely can be a "complete edition".

________________________
Mods and utilities which work with SWMod L18zg1M
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robizeratul
Elf
Elf
robizeratul

Messages : 185
Quality Points : 32
Registration Date : 2015-07-01

Mods and utilities which work with SWMod Empty
PostSubject: Re: Mods and utilities which work with SWMod   Mods and utilities which work with SWMod Icon_minitime2016-04-18, 03:28

I don't see it as a disadvantage. The game you release will be the complete version, you can bundle in the "H3sw team approved mods" in the installer,it will only take megabits, these days it's not much. Or simply add different versions.

a) Clean version ( only your creation, people can add different mods from the list)
b) "complete" version( your game + a big list of incorporated minimods,essentially everything, not curated .) Simply add the option to enable/disable different minimods when you install the game.

you could also add a "hall of fame" basically the best quality mods that you endorse.

However, at the end of the day, this is a really small issue. Depending on how many people decide to make mods and maps you could have a few extra dozen megabytes of data. That's nothing when it comes to bandwidth these days.

Whatever you choose, I hope you will make a point explaining the rules and how it works, how much will you help mod makers, will you incorporate the best stuff into the game? , how will they upload and integrate it? and other stuff...

How did you envision this Orzie?
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Mods and utilities which work with SWMod Empty
PostSubject: Re: Mods and utilities which work with SWMod   Mods and utilities which work with SWMod Icon_minitime

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