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 [Ironfist ver 0.8.4] Two stacks of same troop bug is still here

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Unknown_Hero
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PostSubject: [Ironfist ver 0.8.4] Two stacks of same troop bug is still here   2016-03-28, 05:56

Bug: 2 stacks of same troop.

http://speedy.sh/aMVHb/0-00-0i-9997-9807-bug-resurrect-phoenix-03.GM1

Launch ironfist.exe ver 0.8.4
Load "0-00-0i-9997-9807-bug-resurrect-phoenix-03.GM1"

Kastore attacks Arie.

Kastore casts Slow on Vampire Lords.
Black Dragons attack Power Liches F11.
Gargoyles attack Nomads H11.

Kastore casts Cold Ray on Power Liches.
Black Dragons attack Vampire Lords (and Power Liches) C10.
Arie resurrects Phoenixes.

Then bug.

1 stack of Pheonixes is located B1-2 and another stack, this one is invisible, is located B2-3.
The Gargoyles can move to B1.


**


Bug: 2 stacks of same troop.

http://speedy.sh/kz5nr/0-00-0i-9997-9780-bug-resurrection-meduse-01.GM1

Launch ironfist.exe ver 0.8.4
Load "0-00-0i-9997-9780-bug-resurrection-meduse-01.GM1"

Kastore attacks Ranloo.

Kastore casts Armageddon.
Black Dragons skip.

Kastore casts Lightning Bold on Mutant Zombies.
Black Dragons move I1-2.
Black Dragons have high morale and skip.

Kastore casts Cold Ray on Mutant Zombies.
Black Dragons move I10-11.

Kastore casts Armageddon.
Black Dragons move A1-2.

Kastore casts Cold Ray on Mutant Zombies.
Black Dragons move A10-11.

Ranloo resurrects Medusas.

Then bug.

There is 2 stacks of Medusas, one stack is located D8-9 and another stack, this one is invisible, is located D9-10.
The invisible stack attack Black Dragons, they become visible during their move.

Black Dragons move I1-2.
Black Dragons have high morale and skip.

Kastore casts Cold Ray on Mutant Zombies.
Black Dragons move A1-2.

Black Dragons move I10-11.

Ranloo resurrects Medusas.

Then bug.

There is 2 stacks of Medusas, one stack is located B9-10 and another stack, this one is invisible, is located B10-11.
Cannot attack the visible Medusas on A8 or B8 or C8 or C9 or B9, only the hexes with invisible Medusas on B10-11 (grayed hexes).

Black Dragons move B4-5. *see here for the other variant

Ranloo resurrects more Medusas.
The invisible stack of Medusas attack Black Dragons, they become visible during their move.


*Other variant.

Black Dragons attack Medusas A9-10 to B10. (instead of: Black Dragons move B4-5).

Ranloo resurrects Medusas.

Then bug.

The Medusas stacks are both invisible.
Medusas attack Black Dragons and are decimated, there is no Medusas corps on the ground.

Black Dragons attack Mutant Zombies (and Royal Mummies) H7.

Ranloo resurrects Medusas.

Then bug.

There is 2 stacks of Medusas, one stack is visible, and the other is invisible.

Black Dragons attack Medusas A10-11 to B11.

Ranloo resurrects Medusas.

Then bug.

There is 2 stacks of Medusas, they are both invisible.

Skeletons move.

The stacks of Medusas appear when they attack the Black Dragons, Medusas are decimated, and there is 2 corps of Medusas on the ground.


**


Bug: 2 stacks of same troop.

http://speedy.sh/paCZe/0-bug-double-phenix-01.GM1

Launch ironfist.exe ver 0.8.4
Load "0-bug-double-phenix-01.GM1"

End the turn.

Astra casts Meteor Shower B2.
Phoenixes attack Skeletons A2.
Titans shoot Vampire Lords.
Grand Elves shoot Vampire Lords.

Astra casts Meteor Shower B10.
Phoenixes attack Vampire Lords A10.
Titans attack Vampire Lords C11.
Grand Elves shoot Vampire Lords.

Astra casts Cold Ray on Vampire Lords.
Titans attack Vampire Lords C11.
Grand Elves shoot Vampire Lords.

Astra casts Resurrect True on Phoenixes.

Then bug.

There is 2 stacks of Phoenixes, one stack is located A8-9 (instead of A9-10 where the Phoenixes corps was) and another stack, this one is invisible, is located A9-10 (grayed hexes).

Grand Elves attack Vampire Lords G11.

Rialdo casts Mirror Image on Vampire Lord.
Mirror Vampire Lord attack invisible Phoenixes stack, the invisible Phoenixes appear briefly during the attack.

Phoenixes attack Mirror Vampire Lord A9.

Then it's a festival of bugs when the Phoenixes are attacked. Wink
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Darmani
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PostSubject: Re: [Ironfist ver 0.8.4] Two stacks of same troop bug is still here   2016-03-28, 09:14

This is the one you reported earlier with the Rocs?

Reading the description.....yeah, sounds like the same bug. Ouch! I'm currently having some trouble with some of my reverse-engineering tools, but I will have a look fairly soon.
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Unknown_Hero
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PostSubject: Re: [Ironfist ver 0.8.4] Two stacks of same troop bug is still here   2016-03-28, 10:16

Perhaps it's related, but doesn't seem exactly the same. Smile
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Darmani
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PostSubject: Re: [Ironfist ver 0.8.4] Two stacks of same troop bug is still here   2016-03-28, 10:28

The previous bug, which was also present in the original game, was that, if a creature was facing backwards when it died, when you ressurected it, it would be cloned like this.

What I'm gathering from your description and not yet having run the savegame is that it's something related to ressurect and two-celled creatures.

Could be though that we broke something when fixing that bug.
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Unknown_Hero
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PostSubject: Re: [Ironfist ver 0.8.4] Two stacks of same troop bug is still here   2016-03-28, 10:42

Yes, it's related to ressurect and two-celled creatures, but this time this happens even if the creature is not facing backwards when it died.

I tried the old save with the same problem with Bone Dragons (0800 bug 2 bone dragons stacks.GM1) and it works correctly, so yes, perhaps fixing that bug broke sometime else.
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