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by qlczas_PL 2018-06-13, 17:39

"Wait" in HoMM2?
 80% [ 55 ]
 20% [ 14 ]
Total Votes : 69
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 "WAIT" in HoMM2: Yes or No?

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"Wait" in HoMM2?
 80% [ 55 ]
 20% [ 14 ]
Total Votes : 69


Messages : 347
Quality Points : 44
Registration Date : 2015-09-06

PostSubject: Re: "WAIT" in HoMM2: Yes or No?   2016-09-11, 04:23

The described situation with the flying unit, both in Heroes 2 and in Heroes 3, is more an AI programming problem than anything else.
If the AI is smart enough, and moves its troops so that they can reach, in a "cooperative" way, all the hexes on the battlefield, then the problem is solved.

But, it's still true that the "wait" button will only be a supplementary way to abuse the AI.

It would be better the AI moves its troops more smartly.
A simple example, instead of moving 6 hexes during its move (full move), and be attacked by an enemy troop with a move of 4 hexes the same round, the AI can decide to move only 4 hexes, to avoid the enemy attack, and be the first to attack next round.

The "wait" button is not a complete necessity, and I would prefer a smarter AI.

It should also be noted that, the predictive AI is also a great part of the fun during combat, and it's also a way to "use your brain" and win against a superior army. Smile
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Messages : 51
Quality Points : 1
Registration Date : 2016-06-12

PostSubject: Re: "WAIT" in HoMM2: Yes or No?   2016-09-13, 06:24

Its first question. How it will be work with AI. If the same like in HIII all is ok.
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Messages : 8
Quality Points : 0
Registration Date : 2016-12-12

PostSubject: Re: "WAIT" in HoMM2: Yes or No?   2016-12-18, 12:31

All I know for the Wait button is that the computers in Heroes 2 can not use it properly. So Wait buton can be used only during multiplayer. Also the Wait button will stop very interesting battles during siege combat, both singleplayer or multiplayer. It will be similar to a cheat. I not need one more cheat, So I do not want Wait button.
               For the Project Ironfist, It will be good if players may choose in the menu with the map and the starting race, the options that  the Project adds like Heroes 3 WOG.
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Messages : 7
Quality Points : 1
Registration Date : 2018-02-27

PostSubject: Re: "WAIT" in HoMM2: Yes or No?   2018-03-06, 04:31

First, if such a feature is introduced, then the Skip button must become Defend or something like that. If the Skip button gives no bonus, then it makes no sense to not wait.
Second, in which situations would you need this function? The only one I can think of now is if you have a medium speed shooter (Trolls for example), and the enemy has a high speed flyer (Gargoyles). In that case, it would make sense to wait with the Trolls and let your other units take out the Gargoyles, and then shoot.
But there are many reasons why H2 doesn't need this button:
1 player Smaller battlefield
2 players Flyers can go anywhere (they are not limited in movement like in H3)
3 players No range penalty for shooters (no reason to wait for the enemy to come closer)
4 players Way to much abuse... I wonder how H3 is without it
And I know that many (if not all) of these have been posted by others in this topic, but i just summarize it.
I vote for No.
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Messages : 9
Quality Points : 6
Registration Date : 2018-03-27

PostSubject: Re: "WAIT" in HoMM2: Yes or No?   2018-03-28, 02:57

The absense of 'Wait!' in heroes II is what I love immersely in the game, so definitely this kind of mod is not for me.
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Messages : 184
Quality Points : 36
Registration Date : 2014-12-27

PostSubject: Re: "WAIT" in HoMM2: Yes or No?   2018-05-14, 16:23

Ironfist has made it's final decision: There will be no Wait button in Ironfist.

You can read more about the decision here. I'm locking this thread; you can discuss on that topic.
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