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 H3SW Creature Balance

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Sir Albe
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PostSubject: Re: H3SW Creature Balance   2016-09-10, 06:39

Second update on creature balance
I changed a couple of small things to improve the general balance of the mod. Here is the changelog:

New Units:
First of all we got some new units for the mod:

Rogue:
- Attack decreased from 6 to 5
- Cost decreased from 65 to 60 gold


Bandit:

The Bandit has been reintroduced to the Dervish line-up. Along with his return he received a change in stats. His return also means that the Rogue had to be lowered a bit in attack to make room for the Bandit.


Today also the Ghost is revealed.

Ghost:

Its stats are very close to the H2 ones.

Changes in creature stats and abilities:

Power Lich:
- Health increased from 50 to 55
- Cost increased from 965 to 1000 gold

The Power Lich had a damage/health ratio a bit of its H2 one, thus a little health increase was needed.

Bone Dragon:
- Damage decreased from 30-45 to 25-45
- Cost decreased from 2500 to 2450 gold

The Bone Dragon had slightly increased damage compared to H2. It was found that this increase in damage was unnecessary and therefor changed back to the H2 value.

Gargoyle:
- Received "Non-living" ability
- Speed decreased from 8 to 7
- Cost decreased from 165 to 160 gold

The Gargoyle got a small decrease in its movement while also gaining the "Non-living" attribute which H3 gargoyles also posses. It makes them immune to Resurrection, Aging, Death Stare, Life Drain, Disease, Death Cloud and Demon Summoning (Pit Lord).

Ogre:
- Health decreased from 50 to 45
- Cost decreased from 330 to 315 gold

The Ogre and Ogre Lord both had a damage/health ratio a bit different than their H2 versions. That means that the Ogre to its health lowered a bit while the Ogre Lord got its health increased a bit.

Ogre Lord:
- Health increased from 60 to 65
- Cost decreased from 465 to 485 gold


Cyclops:
- Received "20% chance to Paralyze enemies on attack"
- Cost increased from 850 gold and 1 crystal to 950 gold and 1 crystal

The Cyclops received his classic "20% chance to paralyze enemies on attack". This means a increase in his cost.

Lizardman:
- Damage decreased from 2-5 to 2-4
- Cost decreased from 180 to 165 gold

The Lizardman and Lizardman Warrior had too few differences between them. The upgrade was too small and therefor the damage of the Lizardman was decreased and increased for the Lizardman Warrior.

Lizardman Warrior:
- Damage increased from 2-5 to 2-6
- Cost decreased from 210 to 230 gold


Gorgon:
- Attack decreased from 8 to 7
- Defense decreased from 10 to 9
- Damage increased from 6-9 to 7-10
- Cost increased from 525 to 540 gold

The Gorgon was a bit too defensive for its purpose. It is meant to be a more balance skirmish walker and leave the tanking for the Treant.

Wyvern:
- Health decreased from 100 to 90
- Damage increased from 15-25 to 15-30

The Wyvern was also a bit too defensive and should be a more dangerous flying unit with good damage along its poison ability.

Medusa:
- Cost increased from 430 to 435 gold

A small correction was made.

Genie:
- Damage decreased from 20-30 to 15-30
- Health increased from 60 to 65

The Genie was a bit too squishy and thus sacrificed a bit of damage for a health increase.


Last edited by Sir Albe on 2016-09-10, 21:42; edited 2 times in total
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Steven Aus
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PostSubject: Re: H3SW Creature Balance   2016-09-10, 21:31

I don't know if it's that way in the game, but "Rouge" is a different thing from "Rogue". As far as I know, Rouge is something women put on their face. I may be wrong about that, but "Rogue" is the proper spelling, not "Rouge".
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Sir Albe
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PostSubject: Re: H3SW Creature Balance   2016-09-10, 21:32

That is just an example of me writing too fast - it will be fixed soon Smile
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Uhm
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PostSubject: Re: H3SW Creature Balance   2016-09-10, 23:04

Ghosts are back! Good and terrible news at the same time Very Happy Now we need creature, which has an ability of halving stacks Wink
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Steven Aus
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PostSubject: Re: H3SW Creature Balance   2016-09-10, 23:23

Can't you include ghosts as a neutral only creature and not available through diplomacy or purchase? Or is that not possible?
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Sir Albe
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PostSubject: Re: H3SW Creature Balance   2016-09-10, 23:25

Haha, Ghosts will always be back! Cool Well, the Genies got the "Aging" ability which reminds a bit of halving a stack. It just halves the health instead Wink

I think we can prevent it from entering the player's army, but we also might want to have it sometimes. I think a ban is possible though Smile


Last edited by Sir Albe on 2017-09-27, 06:21; edited 1 time in total
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GodRage
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PostSubject: Re: H3SW Creature Balance   2016-09-12, 00:12

Steven Aus wrote:
I don't know if it's that way in the game, but "Rouge" is a different thing from "Rogue".  As far as I know, Rouge is something women put on their face.  I may be wrong about that, but "Rogue" is the proper spelling, not "Rouge".
Rouge means Red in french. And so, the Red stuff on lips of girls is "Rouge". Wink

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Steven Aus
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PostSubject: Re: H3SW Creature Balance   2016-09-12, 01:32

Thanks. Smile Almost right. I did 3 years of french in the first three years of high school, but that was over 20 years ago. Smile
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Tibor0803
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PostSubject: Re: H3SW Creature Balance   2016-09-12, 02:55

Hello guys! It's been a long time I did not visit this page. How is the development of H3SW going?

I see many cool looking new design and creatures in the latest posts. I can't wait for an available download for the version you are working on.
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Sir Albe
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PostSubject: Re: H3SW Creature Balance   2016-09-12, 07:50

Tibor0803 wrote:
Hello guys! It's been a long time I did not visit this page. How is the development of H3SW going?

I see many cool looking new design and creatures in the latest posts. I can't wait for an available download for the version you are working on.

Hi Tibor Smile

Nice to hear from you again Smile The development is still going and we reached some nice achievements the last months for instance all terrains and the mini map has been fixed. We are still working on some programming features and creature animation, but overall it is going really good Smile
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Ragoon
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PostSubject: Re: H3SW Creature Balance   2017-12-14, 08:56

I think it's time to refresh this thread!

I've run a quick tests and I think peasants are a bit too op. 3hp makes them too tanky in large quantities (hut gives 24 of those for free!). Will post more suggestions in the future (hopefuly other team members will as well) Smile

____Edit// We can try to lower their hp or continue testing, cuz I'm not sure yet about that change and would probably leave it for now.
Ballista on the other hand is very much underpowered. Expert artillery causing maybe 20 points of damage with both shots being critical (also, advanced and expert levels are almost exacly the same, the only change being 75% crit -> 100% crit which is lame. Would change the damage x2 on every attack + make the expert level have  75% crit x3 damage as opposed to 100% crit x2 damage. Or just a third shot.

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