~ Forums of Enroth ~

An Enroth diehard fan community
 
HomeHome  ChatChat  FAQFAQ  SearchSearch  RegisterRegister  Log inLog in  
Latest topics
» Heroes III: The Succession Wars 10th Anniversary
by Graion Dilach 2018-11-09, 05:52

» [Ironfist ver 1.3.0] Bugs with info of spells
by Darmani 2018-11-06, 13:43

» Paul Romero - Russian Tour September 2018
by GodRage 2018-11-06, 05:17

» H3SW: General Graphics discussion
by GodRage 2018-11-06, 05:09

» H1 Masquerade by Morglin
by GodRage 2018-11-06, 04:59

» [PL, EN] 20+ new XL scenarios from Huntka!
by Uhm 2018-11-04, 02:50

» [Ironfist ver 1.3.0+] Bug with fonction OnLocationVisit(type, x, y)
by Unknown_Hero 2018-10-16, 23:49

Poll
"Wait" in HoMM2?
Yes
80%
 80% [ 55 ]
No
20%
 20% [ 14 ]
Total Votes : 69
Most Viewed Topics
H3SW: General Graphics discussion
Ragoon's Graphics For HoMM3SW
H3SW General Discussion
H3SW: Dwelling Development
H3SW Map List: Work in progress
Heroes of Might and Magic 3: The Succession Wars - General info & Announcements
Welcome fellow Enrothians!
Enrothian Fan Art
Commanders?
Dervish Faction General Concept

Share | 
 

 Advanced hex-editing techniques

Go down 
Go to page : Previous  1, 2, 3
AuthorMessage
ComputerPhreak
Pikeman
Pikeman
avatar

Messages : 30
Quality Points : 23
Registration Date : 2016-03-02

PostSubject: Re: Advanced hex-editing techniques   2016-03-22, 14:48

No promises that this will work out, but I have made some progress on a widescreen mod to ironfist:



The xbrz scaling part (in regular 640x480 -> 1280x960 aspect ratio) basically "works", but it is so slow that it is unusable. It can be sped up but I need to learn more about win32 graphics before I am able to do that.
Back to top Go down
robizeratul
Elf
Elf
avatar

Messages : 174
Quality Points : 27
Registration Date : 2015-07-01

PostSubject: Re: Advanced hex-editing techniques   2016-03-22, 23:30

why are you doing this?

If you are doing it for yourself as a hobby or a project, i understand, nothing to say there.

However if you care about other people playing it,there's absolutely no reason to work on this instead of the SW mod. There's plenty of stuff to be done from a technical and art perspective, and you seem to know what you are doing.

With SW mod you will reach 10x more people(at least) and you will be able to to a lot more advanced and interesting stuff( I just heard about the HD mod, they can't add HD+ because of technical reasons...there's a challenge for you! )

As a fan I'm glad people who are experts (programmers,artists etc) band together and create something fun, it's nice to see this kind of support for an old game. At the same time I'm sad because most of your work will be wasted, at least compared on what you could do on the SW mod.

My thoughts only.
Back to top Go down
Steven Aus
Elf
Elf
avatar

Messages : 108
Quality Points : 38
Registration Date : 2015-07-21
Age : 38

PostSubject: Re: Advanced hex-editing techniques   2016-03-24, 12:32

Nothing is wasted if you enjoy it and want to do it. Smile
Back to top Go down
Sponsored content




PostSubject: Re: Advanced hex-editing techniques   

Back to top Go down
 
Advanced hex-editing techniques
Back to top 
Page 3 of 3Go to page : Previous  1, 2, 3
 Similar topics
-
» Template Editing For PHPBB3
» Editing the logo url?
» Suikoden 1&2 PSN PS3 Save editing possible ?
» Twenty-Five Ways To Suppress Truth: The Rules of Disinformation.....
» Code Needs Editing For Floating Chatbox (Javascripting)

Permissions in this forum:You cannot reply to topics in this forum
~ Forums of Enroth ~ :: Mapmaking Guild :: Classic maps: SW & PoL-
Jump to: