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 New spell Ideas for v0.9

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YhyJasne
Nomad
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Messages : 58
Quality Points : 33
Registration Date : 2016-01-21
Age : 25
Location : Warsaw, Poland

PostSubject: New spell Ideas for v0.9   2016-01-29, 10:47

Hey there. I've got couple spells for the new revamp of the spells. If it's possible to code, they might be implemented. They might be a challenge to code though. I've got nowhere else to post them, so I do it here regardless whether you do them or not.

Post your ideas too and tell me what you think about them:

--Cloud of Darkness lvl 4 air magic
Creates fog of war around hero on adventure map similar to Cover od Darkness
15 mana
This might be a useful and irritating for opponents spell. Probably won't work against AI.

--Swap lvl 3 water magic
Swaps place of two of your units.
15 mana
It MUST be implemented if it's possible to code. Really fun and useful.

--Immolation lvl 3 fire magic
Sacrifice one of your units and deal damage equal to this creature's health + 25/50/75 + (power x15) in area of effect around the creature.
16 mana
So fun strategically. You could even Immolate 1 unit to deal extra damage around it. Many conditions makes it harder to use.

-- exertion lvl 3 fire magic
friendly creature loses 10% (minimum 1) of troops and makes a free attack (melee only, can't cast on a single unit)
Could be either overpowered or useless. (well balanced would be to use on offensive units sometimes)
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robizeratul
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Registration Date : 2015-07-01

PostSubject: Re: New spell Ideas for v0.9   2016-01-30, 06:24

Cloud of darkness and swap are really interesting. I'm not sure about the other too, but I think these could work well!
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