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 Ability to deny running and/or surrender to customized AI and human heroes.

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Steven Aus
Elf
Elf
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Messages : 108
Quality Points : 38
Registration Date : 2015-07-21
Age : 38

PostSubject: Ability to deny running and/or surrender to customized AI and human heroes.   2015-08-08, 00:46

And as the previous post suggested, the scripting capability for what happens when certain (or all) heroes are defeated/run/surrender. The only scripting option that would not be available for standard heroes would be permanent death (ie. removal from map and hero pool).
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Orzie
Master Modder
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Messages : 1729
Quality Points : 709
Registration Date : 2014-12-12
Age : 26
Location : Tomsk, Russia

PostSubject: Re: Ability to deny running and/or surrender to customized AI and human heroes.   2015-08-08, 01:01

I support this. It would be good for certain scenarios where you could block the Escape ability for computer heroes.
Fortunately all Ironfist maps feature separate script files which is awesome.

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Darmani
Master Modder
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Messages : 184
Quality Points : 37
Registration Date : 2014-12-27

PostSubject: Re: Ability to deny running and/or surrender to customized AI and human heroes.   2015-08-08, 10:14

Noted.
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