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 H3SW: Adventure Map Objects

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YhyJasne
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PostSubject: Re: H3SW: Adventure Map Objects   2016-02-09, 03:02

updated university

No idea how to make it better.


Last edited by YhyJasne on 2016-02-10, 00:30; edited 1 time in total
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Orzie
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PostSubject: Re: H3SW: Adventure Map Objects   2016-02-09, 03:33

It's already fine. The only possible options would be trying to adjust the walls gamma closer to the one of the Dragon City (as an experiment).
But anyways, this object is very nice and for sure will be an awesome addition to the game. Good work!

YhyJasne wrote:
Thanks, robizeratul! The graphics don't actually fit the game so well, so they're not so good, but as Orzie said, they might be used as drafts or placeholders. We already got windmill and I totally forgot we can have animated objects, lol. I will try though.
Here's a draft for black market (I don't like it, so I will change it in the future)

I must note that this object, interestingly, may be very useful for a rather unusual purpose - the townscreen graphics. Need to check.

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robizeratul
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PostSubject: Re: H3SW: Adventure Map Objects   2016-02-13, 02:40

heh, I was getting used to coming here and seeing new graphics. YhyJasne spoiled me...now 4 days and I feel it!!
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YhyJasne
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PostSubject: Re: H3SW: Adventure Map Objects   2016-02-13, 02:57

Sorry, my dear robizeratul, I didn't have time, but surely soon I will make something new!
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PostSubject: Re: H3SW: Adventure Map Objects   2016-02-26, 12:58

robizeratul wrote:
you are really good at this stuff YhyJasne, you should try an animated object like a windmill if you want a challenge !
After trying some... LOL xD (yeah I need to find what kind of stuff fits my design-hand.. Razz)

So Yeah I agree, YhyJasne is good for that! Very Happy
YhyJasne, can you tell me how long time you spent for the Sacrifice Altar and the Seer's Hut ?

(omg I am forgetting some basic english grammar xD)

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Uhm
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PostSubject: Re: H3SW: Adventure Map Objects   2016-03-23, 13:10

My first object drawn completely from zero   All rights, copyrights, trademarks reserved     I was thinking about adding it as a new school of magic, but seer's hut might be better.

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PostSubject: Re: H3SW: Adventure Map Objects   2016-03-23, 22:31

very confy looking Uhm! However I would say there's 1 thing that doesn't make sense: if that at the door is light, why don't you see it at the window?

If it's not, what is it ? that yellow dot?

I think it would look even better if you added light to the window, and make it animated. Just some flickering...lots you know there is something going on inside!
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GodRage
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PostSubject: Re: H3SW: Adventure Map Objects   2016-03-23, 23:08

Well done! Very Happy
I think it's a gold "knock knock" stuff on the door.

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Tibor0803
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PostSubject: Re: H3SW: Adventure Map Objects   2016-03-24, 04:09



What is that thingy then? The Seer's Hut itself or it remains to be a school of magic? It's more likely seems to be the Earth magic school.


Last edited by Tibor0803 on 2016-03-24, 04:10; edited 1 time in total (Reason for editing : Removed some unwanted extra quote marks.)
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YhyJasne
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PostSubject: Re: H3SW: Adventure Map Objects   2016-03-24, 05:08

Sorry guys, I don't really have much time and lost interest in making stuff, maybe some day. Cheers! hopefully you can make it.
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Steven Aus
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PostSubject: Re: H3SW: Adventure Map Objects   2016-03-24, 12:39

All the best! Thanks for all you've already done. It's much better to contribute things if you enjoy that activity, and if you ever feel inspired, you can do some more then. That's the joy of giving via free will! Smile
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Uhm
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PostSubject: Re: H3SW: Adventure Map Objects   2016-03-24, 20:35

@Robizeratul This little yellow thing was a handle in my intention. I think it's good enough, but I like a lot an idea of an animated window. I will play with it later.

@Tibor0803 I think I will leave it as a Seers' hut for now. I've got another idea for a School of Magic. Or maybe if Orzie will agree I will save it with Magic Earth Mushroom script?

@Steven Aus I was wishing to create some art on my own for my entire life Smile It's truly powerful feeling when my imagination is becoming truth.
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buffkaz
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PostSubject: Re: H3SW: Adventure Map Objects   2016-03-25, 07:23

YhyJasne wrote:
Sorry guys, I don't really have much time and lost interest in making stuff, maybe some day. Cheers! hopefully you can make it.

noooooo....
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Orzie
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PostSubject: Re: H3SW: Adventure Map Objects   2017-02-12, 01:58

Currently working on the underground mountains. Thanks to Ragoon for the prepared workspace. Unfortunately, I had to start the mountains all over again because their gamma was adjusted (while such actions, if required, must be done when the mountains are complete) and I had another idea for filling certain places.

Still requires a gentle touch, but I'll perform it a little later.


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Uhm
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PostSubject: Re: H3SW: Adventure Map Objects   2017-02-12, 06:03

I was also working on these mountains, but there was a major trouble with them: they're too dark, too brown, to fit the white sand. But they are great for a custom enviroments:
Spoiler:
 

So I've made a lighter version, still I think they're not perfect for a regular mountains:

Spoiler:
 

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Orzie
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PostSubject: Re: H3SW: Adventure Map Objects   2017-02-12, 06:07

That will be no problem in adjusting their color after the geometry and proper shadows are finished. Too bad that I don't have the source files before recoloring, I would be able to save some working hours.

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PostSubject: Re: H3SW: Adventure Map Objects   2017-03-03, 06:39

An attempt to make pillar of fire ..
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Ragoon
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PostSubject: Re: H3SW: Adventure Map Objects   2017-03-03, 08:06

Should be twice as high imo, like lookout tower. And how about a spike at the top?
Good job Agar Smile
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PostSubject: Re: H3SW: Adventure Map Objects   2017-03-03, 11:48

Quote :
Should be twice as high imo, like lookout tower.
It seems they have the same size now.
Quote :
And how about a spike at the top?
I do not know. Maybe they should put some fire bowl in the open air. But too lazy to bother with fire animation)
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PostSubject: Re: H3SW: Adventure Map Objects   2017-03-17, 21:52

YhyJasne wrote:
updated university

No idea how to make it better.
some variation on the theme..
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Sir Albe
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PostSubject: Re: H3SW: Adventure Map Objects   2017-03-18, 04:08

Nice, I like it better than the previous version.
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PostSubject: Re: H3SW: Adventure Map Objects   2017-03-18, 04:21

Agar wrote:
some variation on the theme..
I like it!!!
Just the gold instruments seems too big.

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PostSubject: Re: H3SW: Adventure Map Objects   2017-03-19, 03:01

I've recently spent some time adding all new objects. They present themself very, very nice Smile

Spoiler:
 

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PostSubject: Re: H3SW: Adventure Map Objects   2017-03-19, 04:42

Uhm wrote:
They present themself very, very nice Smile
Some of them actually are while some other - not.
Agar, please, go less "design drawing geometry" if you can.
rus:
 
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PostSubject: Re: H3SW: Adventure Map Objects   2017-12-10, 07:45

Gentlemen, please read the following information carefully, and leave a reply in the topic if you want to change the upcoming fate of the discussed Adventure Map objects.

Dirt Objects

1. I am thinking about removing this house, because its perspective is wrong and there is really no need in another Peasant dwelling. Moreover, it has colors which are treated as flag colors by the game.
2. Will be removed because it is crude, blurry, made from the townscreen dwelling and there is no need in 1-square Gargoyle dwelling since we have the standard 2-square one (which needs fixes, but anyways)
3. Will be removed because it comes from Palm Heroes and isn't really good as the Underground entrance. We have our own cool entrance by Ragoon and Agar.
4. Will be removed for the same reason as 2 (Wolves).
5. Will be removed because it comes from Palm Heroes and we already have a standard 2-square Skeleton dwelling plus the classic Desert version of it.


Wasteland Objects

1. Will be removed because flaggable 2-squared dwellings must be put in Common Objects. Moreover, it's too crude in design to keep it.
2. The decorative houses were an object for arguments once. I would remove them, but for now we can keep them either hidden from the editor (so the Uhm could use them in his maps) or assigned to the Towns section, where I plan to keep various decorations based on castle graphics and roads. In the latter case, all such houses made from town sprites must follow the same fate. The sprites will not have any roles or functionality.
3. Will be removed because it comes from Palm Heroes and there is no need in this obelisk.
4. Will be removed because the design is not fitting to Heroes 2 (too small houses, too simple tones) and we already have a Fort (+1 Defense to any visiting hero).
5. Will be removed (see 4), and also is not working as an underground Cartographer (the map isn't revealed).
6. Will be adjusted and moved to Sand Objects to appear on random maps as the Pillar of Fire.
7. Will be removed from the Succession Wars.pac for now and kept on Dropbox so that we won't lose them and may use them later. The sawmill may be used though.



Grass Objects

1. Will be removed because we have a standard 2-square Cavalry dwelling and this one is in a too simple perspective/is too small anyway.
2. Will follow the same fate as all town-based houses, whatever it will be.
3. This tower perhaps is not that bad, and can be developed further to become a standard 2-squared Phoenix dwelling. It has more potential than the current isometric one.
4. Will be removed because of being an obvious frankenstein and there is no need in 1-square Griffin dwelling.
5. Will be removed because it doesn't fit to the style and has design not fitting the classic signs.
6. The H1 stumps will be adjusted to fit near H2 stumps.
7. You should have been already suspecting that I won't tolerate this Smile


Common Objects

1. Will be removed because we already have a standard 2-square Cavalry dwelling.
2. I will try to create an all-terrain version of this sprite. This sprite will go to Dirt Objects and won't have a flag.
3. Will be removed because we already have a Satyr dwelling. May be used later as one of the banks though.
4. We have a newer design of the Boar dwelling, so these are obsolete. I'll provide the final fixes for it.
5. We don't need a Transylvanian Tavern while we lack the classic Crypt for H3 maps. The sprite will be assigned for the latter.
6. Will be removed because we already have a standard 2-square Mage dwelling.
7. Will be removed because we already have a standard 2-square Vampire dwelling, and it's in a similar perspective anyway.
8. Will be removed because we already have a standard 2-square Bone Dragon dwelling and this design is too flat anyway.
9. Will be possibly removed (or fixed and left in Succession Wars.pac as a custom sprite).
10. Will be removed or used as a bank/conservatory without a flag.
11. Will be removed because we already have a standard 2-square Ogre dwelling, and it's in an unlikely perspective anyway.
12. Will be kept and possibly adjusted to be the only one standard 2-square Wyvern dwelling.
13. Will be adjusted to become an all-terrain dwelling.
14. Will be removed because we already have a nicer School of Magic. We can think about some H1 objects later.
15. Will be removed because it doesn't really fit and we have a newer University.
16. May possibly stay after some fixes as an alternative sprite. Doesn't fit to the grid currently.
17. Will be removed because we already have enough pyramids in the game and have other Altar of Sacrifice designs.
18. The H2 Daemon Caves will inherit the current function of H1 Daemon Cave (Vampire bank) and no longer will be the Medusa Stores which is shown to the right. The H1 Daemon Cave will be removed.
19. I have some doubts about this building, but it is really tempting for me to leave it as the School of War instead of the current Schools of War. It also won't do any good if we leave it as another Dwarven Treasury.
20. Will be removed because they don't fit, and the orange stuff even crashes the game. Yet, the orange stuff can be somehow adjusted and used for some purpose as the Wasteland-only object.
21. Will be removed because it's a Palm Heroes object in isometry. We will need a more decent Cartographer sprite, either from one of the current assets, or a new one.
22. The Black Market currently uses the Palm Heroes sprite and it will be replaced with the H1 Nomad tent.

P.S.

Will also follow the same fate as all castle-based decorative houses.


P.P.S. I may have forgotten something.

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