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 H3SW: Adventure Map Objects

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Orzie
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PostSubject: H3SW: Adventure Map Objects   2015-08-07, 07:53

This thread is reserved for the discussion of adventure map object development, both graphics and functionality.

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YhyJasne
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PostSubject: Re: H3SW: Adventure Map Objects   2016-01-29, 22:01

What size should 'school of war' have? I Mean this one
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PostSubject: Re: H3SW: Adventure Map Objects   2016-01-30, 03:53

Only a bit, so it would fit to the rest of objects. I checked it, it should be about 30% bigger.

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PostSubject: Re: H3SW: Adventure Map Objects   2016-02-01, 19:29

The best option is to try to stick to H3 sizes where possible. It's nice for RMG, if not for the overall h3-to-h2 feeling.

For regular creature dwellings sticking to H3 sizes/passability is obligatory.

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PostSubject: Re: H3SW: Adventure Map Objects   2016-02-03, 00:58

Hey there, I've got a tower I don't know what for. It's 3 tiles wide, because I didn't make to to one tile, but the entry should be 1 tile. It could get colour adjustment maybe, I'm not sure it fits the scenery, but I used h2 palette.
Edit: fixed a bit so it looks better on the map.


Last edited by YhyJasne on 2016-02-03, 06:51; edited 1 time in total
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YhyJasne
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PostSubject: Re: H3SW: Adventure Map Objects   2016-02-03, 05:37

New building. Again, not sure what it can do. I'm not oriented what is missing currently in adventure objects.

Used h2 bush.
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PostSubject: Re: H3SW: Adventure Map Objects   2016-02-03, 15:18

The unknown structure can be very well adjusted for being an underground object. As you may already know, the native underground terrain is going to be Sand (so that brownish Dirt-styled objects may come in handy there too).

Don't know yet what to say about the tower, it's a little too flat right now to be thought of as an object. But still I don't think it can't be utilized for some purpose too.

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PostSubject: Re: H3SW: Adventure Map Objects   2016-02-03, 20:55

you are doing a great job YhyJasne! Nice having you arround and seeing people who have the talent contribute !
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PostSubject: Re: H3SW: Adventure Map Objects   2016-02-04, 00:11

This Sand?
I'm not sure how my structure fits it. The tower's elements can be used  of course. Such as dragon's profiles, green orb or the entrance.
I updated the tower a bit, now it looks like a temple more.edit2:


Last edited by YhyJasne on 2016-02-05, 10:19; edited 1 time in total
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PostSubject: Re: H3SW: Adventure Map Objects   2016-02-04, 07:43

Here is a fast made castle for a neutral object, maybe a griffin conservatory. (I couldn't set up airbrush in damn gimp, so it looks really smooth)


Last edited by YhyJasne on 2016-02-04, 13:07; edited 1 time in total
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PostSubject: Re: H3SW: Adventure Map Objects   2016-02-04, 13:00

I present you my version of university. It's 2am so I didn't put final touch. I plan on adding a tree on the patio and work a bit on entrance.
Also will recolour a bit the roof and add couple details
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PostSubject: Re: H3SW: Adventure Map Objects   2016-02-04, 16:41

Looking very nice!

One advice from me is to try to avoid using trees and other terrain-specific elements. This structure should be available to be placed on every terrain, and if you have green trees on lava, it doesn't add nice flavor to the atmosphere.

Other than that, looking very interesting. I believe some adjustments can be added, but still, it's a very nice start. Probably, the perspective should be also varied in future updates (maybe even after v0.8 beta release).


YhyJasne wrote:
Here is a fast made castle for a neutral object, maybe a griffin conservatory. (I couldn't set up airbrush in damn gimp, so it looks really smooth)
This also can be used for underground and enrich its object variety. Nice draft!

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PostSubject: Re: H3SW: Adventure Map Objects   2016-02-04, 22:49

If it comes to passability, i thought it's an 4x2 object, and drawn this before I checked. Now I see there is also 3 tiles space that is impassable on the top. I can remake the perspecitve, it's not a big deal, especially on walls that require the least work. I believe it should looks like this:

This is the most I can do if I want to keep the entrance on the middle of the square. and more or less stick to the grid. What is the current state on RMG? will it work for 0.8?
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PostSubject: Re: H3SW: Adventure Map Objects   2016-02-05, 17:46

I think it will look good that way. We will be to fix the colors/gamma further in future, and probably, the perspective (it's too complex for Heroes 2 right now).

Quote :
What is the current state on RMG? will it work for 0.8?
It should.

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PostSubject: Re: H3SW: Adventure Map Objects   2016-02-06, 06:06


Here's my try on couple objects that are missing. Warrior's Tomb is missing ornaments, but I will finish it later
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PostSubject: Re: H3SW: Adventure Map Objects   2016-02-06, 06:16

I think it's not necessary to copy H3 designs. But we will try to find use to any new graphics presented Smile

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PostSubject: Re: H3SW: Adventure Map Objects   2016-02-06, 06:25

I think they could be used as they are such iconic objects. at least they should be similar in some way to those from h3. This is my first and last try to copy something from h3. We can also recolour those objects a bit to be more different.
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PostSubject: Re: H3SW: Adventure Map Objects   2016-02-06, 08:03

What I really like in our Mod, is that we can add infinite number of new objects Very Happy Our current Tomb of Warrior and War Machine Factory are very poor rips from Palm heroes, so I will with pleasure put new graphics into editor as main artworks.
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PostSubject: Re: H3SW: Adventure Map Objects   2016-02-06, 08:27

Here's a darker version on of those objects. they fit the adventure map better. Feel free to make any further changes so they don't step out too much.
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PostSubject: Re: H3SW: Adventure Map Objects   2016-02-07, 00:20

Sacrifice Altar

Seer's Hut

What do you think? :tongue:
edit: fixed a bit borders so they look better on adventure map (my first experiment with different colour of border on seers hut.


Last edited by YhyJasne on 2016-02-07, 04:16; edited 2 times in total
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PostSubject: Re: H3SW: Adventure Map Objects   2016-02-07, 04:09

Lol, both looks great! They're very imaginative, especially the snail shell.
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PostSubject: Re: H3SW: Adventure Map Objects   2016-02-07, 21:17


Seer's hut 2 and 3. I tried to make them with similar style to the previous, but they it didn't work well. Still, might be used as a placeholder for something better. I lacked creativity and mood.
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PostSubject: Re: H3SW: Adventure Map Objects   2016-02-08, 02:30

Thanks for them. Even in the current form they can serve as drafts or placeholders. Probably, we should talk more about dwelling production soon, it seems that my life is becoming slower so finally I can spend more time on the forum.

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PostSubject: Re: H3SW: Adventure Map Objects   2016-02-08, 21:01

you are really good at this stuff YhyJasne, you should try an animated object like a windmill if you want a challenge !
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PostSubject: Re: H3SW: Adventure Map Objects   2016-02-09, 00:29

Thanks, robizeratul! The graphics don't actually fit the game so well, so they're not so good, but as Orzie said, they might be used as drafts or placeholders. We already got windmill and I totally forgot we can have animated objects, lol. I will try though.
Here's a draft for black market (I don't like it, so I will change it in the future)
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