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 H2 Price of Loyalty : Patch 2.1

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GodRage
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PostSubject: H2 Price of Loyalty : Patch 2.1   2015-07-30, 10:31

Salutations Enrothiennes !! King

J'ai trouvé une coquille dans ma page téléchargements, ducoup je me penche sur la question de jouer en 2.1 et en Français. Smile

Voici le "patchnote" sur lequel je travaille en ce moment.
C'est plus ou moins la traduction du patchnote officiel, avec quelques rajouts d'infos et d'explications.
Mais au final, tout du moins pour l'instant, on en est rendu à jouer en 2.1 et en anglais.

Si quelqu'un a un H2 en français v2.1, qu'il me le fasse savoir et me l'envoie à aonwaaa@gmail.com ! J'en ai besoin pour pouvoir continuer mes patch et que tous les joueurs francophones puissent l'utiliser. Smile


Heroes of Might and Magic II: The Price of Loyalty Readme

This is a readme for Heroes of Might and Magic II: The Price of Loyalty
patch version 2.1
-----------------------------TABLE OF CONTENTS------------------------------

1) Appliquer le patch
2) Nouveautés
3) Bug Fixes
4) Contacter le Service Customer (updated 2015)

----------------------------------------------------------------------------
1) Appliquer le patch

(Testé par GodRage-Aonwa, sur un PoL 2.0 FR Deluxe, le 2015/07/30)

Vous avez PoL 2.0 FR, et vous voulez patcher le jeu avec "PoL 2.0 to 2.1" :

il suffit d'extraire le zip dans le dossier du jeu et lancer "RUNME.BAT".

Je pense qu'après vous pouvez supprimer les fichiers suivants :
H2PAT21.TXT
H2WEXP21.RTP
PATCH.ERR
PATCH.EXE
RUNME.BAT
PATCH32W.DLL
Ou pour faire dans l'autre sens, je n'ai gardé dans le dossier du jeu, que:
DeIsL1.isu
DeIsL2.isu
EDITOR2W.EXE
HEROES2W.EXE
MSS32.DLL
SMACKW32.DLL
et les 4 dossiers : DATA, GAMES, HELP, MAPS.


Vous avez maintenant un HEROES2W.EXE qui est en français, en 2.0. (ça n'a pas changé).
Le patch a eu un effet sur SMACKW32.DLL. (il a changé de taille...)
Sans le CD, le jeu se lance et vous dit (en français) que vous n'avez pas de CD.
Avec le CD, le jeu plante au démarrage. Il vous faut trouver un Heroes2w.exe en 2.1 !


Téléchargez Heroes2w_GoG.exe, mettez le dans le dossier du jeu et lancez le.
(Cet EXE est en anglais, en PoL 2.1)
Avec le CD, le jeu se lance très rapidement (ça fait plaisir),
le menu principal du jeu est en français (jeu, nouveau, scénario, etc..) ;
ça vient du fait que toutes les images sont stockées dans vos fichiers AGG.
Donc les boutons ou toute autre écriture enregistrée sur une image,
sera dans la "langue" de vos fichiers AGG.


Si vous jouez à Heroes II: Price of Loyalty en 2.1 ET en Français,
veuillez m'envoyer une copie de votre Heroes2w.exe à : aonwaaa@gmail.com

----------------------------------------------------------------------------
2) Nouveautés:

Si vous placez votre souris sur le blason dans un village ou un chateau,
la zone de message affichera le Mois, Semaine, Jour.

Faire un clic-droit sur la carte d'aventure vous indiquera les endroits
où c'est possible (ou pas) de creuser pour l'ultime artefact.

If you are playing on Windows NT with Service Pack 3 installed you may
now use IPX for networking.

In a multiplayer network, direct connect, or modem game if someone cheats
all other players will be notified that someone is cheating. This does
not affect game play at all, but it was requested by several players just
to keep things fair. There is no cheat notification during Hot Seat games.

Text files containing the audio scripts for both Heroes II and the
expansion pack cutscenes are included in the game directory. The
files are named H2CAMP.TXT and POLCAMP.TXT.

Le générateur de cartes aléatoires va maintenant placer les objets de
Price of Loyalty et quelques lieux. Tumulus, Barrières et Tentes, Prisons,
Hutte du mage et Oeil du Mage ne seront PAS placés sur la carte.

The Music CD and Digital audio part of the code has been updated and
the video playback upgraded.

----------------------------------------------------------------------------
3) Bug Fixes

Version 2.1
===========

When you right clicked on a hero's scroll in the kingdom overview
(summary) screen a "%" was displayed instead of the correct text.
This has been fixed.

The original good and evil campaign cutscenes were truncated. The final
frame is displayed now.

Right clicking on the square to the north of a tent also displayed the
Traveler's Tent text. This no longer happens.

Having the Alchemist remove the Broach of Shielding from a hero did not
restore the -2 power the hero had lost due to the broach. The hero's
power is restored now.

The graphic for the Ultimate Staff was corrupt and has been replaced.

The bonus for the Necromancer castle shrine was not always working from
turn to turn. The bonus now works correctly.

Wizard's Campaign, Map 4: Taking the castle Magic will now end the
scenario.

Fixed a minor map error on The Price of Loyalty campaign map 2.

The Price of Loyalty Campaign, Map 3: You can no longer "sneak" through
the trees and get to the Red Tent.

The Price of Loyalty Campaign, Map 8: Removed the shipyard from the
landlocked necromancer castle in the south.

Descendants Campaign, Map 3: You can no longer walk around the
Blue barrier.

Descendants Campaign, Map 4: Fixed a bad mine at x65,y3.

Descendants Campaign, Map 8: Fixed a bad mine at x61,y21.

New Enemies Map: Corrected a typo in the scenario description.

Sharkania Map: Fixed the mine at x40,y6.

Fortress Isle Map: Corrected a minor map error.

The computer heroes will now cast blind, berserk and paralyze spells.

The Visions Spell has been fixed. Previously if a group of monsters
were willing to join you for gold, the amount of gold the spell said
it would take to get them to join was twice the actual amount.

If the Ultimate Artifact has been found the tavern rumor relating to it
would be incorrect. This has been fixed.

All Ultimate Artifacts now disappear when the hero carrying them loses a
battle. Previously only the original 4 UAs would disappear.

Several spelling and grammar errors were fixed.

When right-clicking on the top of some castles the information shown in
the quick view window would be from a different castle. This has been
corrected.

Sometimes the spell name would be grayed out in your spell book even
though you had enough mana to cast it. This has been corrected.

The DOS version was not properly setting the palette on some video
cards. This has been corrected.

The DOS version's random number generator was not being initialized
properly. Because of this some of the starting parameters for scenarios
were always the same. This has been corrected.

Sometimes casting Mirror Image on a two hex creature would cause the
game to exit unexpectedly. This has been corrected.

Sometimes when rapidly cycling through different towns the game would
exit unexpectedly. This has been corrected.

It is no longer possible to have a luck greater than +3 while defending
a sorceress' castle.

Sometimes while attacking a castle with a shooting creature incorrect
text would be displayed in the message area. This has been corrected.

The shot counter for the Magi and Archmagi creatures was not counting
down the number of shots remaining. This has been corrected.

The Curse and Mass Curse spells were not working properly. They have
been corrected.

There was a bad mine in the map for the 3rd Roland Campaign. It has been
corrected.

There was a bad crystal mine on the map for the 4th Archibald Campaign.
It has been fixed.

An invisible mercury mine on the Heroes map has been removed. Computer
Heroes were apparently "claiming" it.

Heroes II no longer uses DirectSound under Windows NT since it seems to
cause skipping during the cut scenes. If you experience garbled sound
during the cut scenes in Windows 95 try adding /W to the command line
for launching Heroes II. This will force DirectSound to be turned off.

----------------------------------------------------------------------------
4) Contacting Customer Service

The 3DO Customer Service Website is located at:
http://www.3do.com/studio3do/customerservice/
But 3D0 and New World Computing disbanded in 2003, so you should
seek help in communities such as:
Forums of Enroth: http://heroes2.forumactif.com

Patch downloaded on Lands of Enroth: http://homm2.free.fr

Copyright 1997, New World Computing

--The End--

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PostSubject: Re: H2 Price of Loyalty : Patch 2.1   2015-07-31, 05:08

Bon bah je m'arrête là pour la traduction ; j'ai juste traduis ce qui me semblait le plus important.

Il faut bien partager le travail ! Very Happy
Donc si quelqu'un à l'âme à tout traduire, voilà une quête pour vous ! Smile
Ca me laissera plus de temps pour faire d'autres trucs sur le site ou pour les patchs... Car ça serait cool de trouver/faire un PoL 2.1 en français quand même. Smile

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PostSubject: Re: H2 Price of Loyalty : Patch 2.1   2015-08-14, 00:44

GodRage wrote:
[...] ça serait cool de trouver/faire un PoL 2.1 en français quand même. Smile

Je viens d'avoir une idée en discutant avec Pixel, pour peut-être pouvoir faire un 2.1 en français. Smile
Il me faut un fichier anglais 2.0. et un 2.1 (celui là je l'ai déjà).
Il suffit de comparer ce qui a changé de l'un à l'autre, et d'apporter les mêmes modifications au fichier français 2.0.
Ça risque de ne pas marcher, mais, ne sait-on jamais !! Very Happy

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