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 Just a couple of general questions!

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revo
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PostSubject: Just a couple of general questions!   2015-07-29, 07:12

Hello fellow Enrothians!

First of all congratulations for making such an awesome mod or I'd rather say expansion! Absolutely astonishing.

There are few things which make me curious however.

1) Are you planning to make it WoG-dependent? I mean, would you need to first install WoG and then TSW? I'm afraid that could decrease the number of casual players who would try TSW as WoG is not very user-friendly and quite confusing. I would recommend creating some all-in-one installer so that it installs WoG but WoG remains somewhat "hidden".

2) Are you planning to use WoGification and custom WoG options? In my opinion these should be kicked out for a more consistent and professional experience, much like HotA.

3) Since old neutral creatures are becoming Dervish army now... do you have any plans for creating new neutrals?

Thanks in advance for your reply and good luck team!

Razz
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PostSubject: Re: Just a couple of general questions!   2015-07-29, 07:26

Greetings and salutations, revo! Thanks for giving us a visit. We hope that you will be able to find more interesting stuff here on the forum. I work hard to enrich the community's content to gather all Enroth fans in one place.


Crystal The upcoming v0.8 beta will be arranged as "install-and-play". It will require clean Heroes 3 Complete Edition and will only be able to tolerate HotA installed in the same game folder. It will still be ERA-based (because it's a modding platform after all), but there will be a simplified HotA-like installation process and our own h3sw.exe, and presumably, our own map editor too in future. Experienced users will still be able to use additional portable mods if they wish (using ERA mod manager and era.exe instead of "native" h3sw.exe), but the original release will be intended to be played as a standard game.


Crystal WoG options in their current incarnation will be gone from the project. We didn't develop them for v0.8, and what we plan is a complete overhaul of them, namely, the transformation of them into ERA portable mods. Experienced users will be able to use them with era.exe externally. The WoG options menu is supposed to be removed from the game. I am not sure about the entire WoGification process, feanor knows more about the destiny of it.
(and I must note that WoG options didn't give you any problem to feel "professional experience" you mentioned, but let's leave that behind)


Crystal Like you probably noticed, classic Heroes 3 Armageddon's Blade neutrals were created for specific purpose - the new AB campaigns. We plan to make some new neutrals to satisfy our own new lore developments. However, if we speak about HotA experience, it was very well shown that neutrals have their own very important place in the online gameplay and simply adding them "for quantity" is not a right way. Still, currently we don't plan any serious steps towards balanced multiplayer because we don't have an army of online players and I have considerable doubts about them appearing in future, neither I am sure if our new gameplay will be entirely possible to balance. HotA still keeps its balancing work, and there is possibly no end of this.


Enjoy your stay in the Forums of Enroth! We are only beginning our way, many new info and content is to be added here.

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Valery 2015
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PostSubject: Re: Just a couple of general questions!   2015-08-04, 00:12

Yes, I hope SW will be still able to be used as wog mod, which is; yet  I see backsides, era interface mods will not fit visually as they use vanilla textures. And if you go Hota style, without allowing any of the Era mods, this means poorer game play but stronger concept. Hard decision for you.

I for one I know I can not play any extensions which do not allow me a) to make personal modifications b) to use interface and speed mods which greatly improve the game by nullifying redundant actions. I tried Hota a few times, gave up after several minutes, this is vanilla boring game play. For me, of course.

And will be great to explain to all naive yelling "gimme mod without wog" what wog is: platform which allows modding. The wog scripts they complain about are not wog itself, they are wog scripts, exactly as SW will have wog scripts, either it can't work. The wog script, by definition, has inside what you want to have, your game preferences. If you don't like others scripts, just disable them, wog still remains wog.

Without WoG, no SW, no mods.

And I hope the forum layout changes: come on guys, you design like gods then all you have is this grey and impersonal thing? Heroes 2 colors ffs!
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PostSubject: Re: Just a couple of general questions!   2015-08-04, 00:24

We are not going to switch to SoD modding. First and foremost, feanor doesn't want it and we depend on his preferences mainly. Second, the only major profit we will get is more compatibility with HD Mod, while there will be a lot of major disadvantages including the loss of already complete programming solutions. Moreover, ERM is a convenient instrument in some cases, and ERA's ability to use binary patches does the job 100% fine. I don't know where people find bugs in WoG - they could come only from bad installation which is not wog's fault. WoG has its minuses, but the usually reported bugs come from the users mistakes themselves. The case of WoG+HD Mod is a special case though.

H3SW is to remain an Era-based mod, we are just going to rearrange its structure. Our installation will require clean Heroes Complete (not having installed ERA). The Mod Manager will be left as-is, so experienced ERA users will be freely able to use some other portable mods. I do not guarantee that they will be able to get any working though Smile However, in future I plan to take the compatibility into account, and add "OFFICIALLY COMPATIBLE" minimods like Extended Backpack and some others. "Our" ERA version is supposed to be ERA 2.47.

WoG Options (we will call them Custom Gameplay Options) will be also rearranged as portable ERA minimods. Some are already thought about, like Army Commanders, Stack Experience, Evil Interface, Heroes 2 Battles and maybe some others. They all are just left for future releases though.

The minimod concept is supposed to satisfy both purists and experienced ERA users, and make the community more active with a more frequent release schedule.


Quote :
And I hope the forum layout changes: come on guys, you design like gods then all you have is this grey and impersonal thing? Heroes 2 colors ffs!

We have a whole thread for feature requests Smile

Well, you know, the beige color is hard to implement because the fonts will be looking really bad over it.
We may consider an interface change for the New Year holidays, and not everything in the current forum design is perfect, but the Evil theme in general is okay IMO. It would be cool for users to have an ability to choose between Good and Evil themes, but I don't know if this is possible.


Quote :
Without WoG, no SW, no mods.

Well, you know, I'm not really into forking H3SW into some new developments because they may bring bad reputation over us. I would like to have the community playing in our mod instead. Smile
With the suggested concept of minimod system we can at least have a hope that the auditory will be widened. I plan to feature some offline tournaments on H3SW, too.

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PostSubject: Re: Just a couple of general questions!   2015-08-04, 00:40

If you want SW MP compatible, then the less wog original options you add, the better. I am not sure commanders are MP compatible, from all the game I tried by the past, it freeze when commanders on, same for creatures experience.

Of course, if someone could look inside and fix this problem, then he would do a great service for wog too, as this is the principal minus wog has, no MP support.

I, for one, don't mind if wog options are left out, they provided only problems over years. We could make them mod dependent, so if one wants them a lot, use some external mod.
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PostSubject: Re: Just a couple of general questions!   2015-08-04, 00:44

That's what we are going to do. There will not be any buttons for WoG options, we will release them separately as officially compatible minimods. This will make the community more active because the milestone system for general release won't provide a nice live discussion. The upcoming v0.8 beta of the project was developed for 2 years already since I came to the project, 2.5 years in total. Not a good stats, but we had to re-make from scratch the whole mod, practically. There were a lot of core mistakes in converted/new graphics and programming solutions.

From what I've heard, the latest HD Mod updates support ERA again, so there is at least hope. Yet, we still have to contact Baratorch and ask him to add our interface pieces in the release if this is ever possible to arrange carefully.

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PostSubject: Re: Just a couple of general questions!   2015-08-04, 00:55

Great ideas, thanks.
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PostSubject: Re: Just a couple of general questions!   2015-08-04, 23:14

Valery, I'm afraid there is a misunderstanding. I didn't mean to say that WoG and customization are a bad thing, quite the opposite actually! What would we do without ERM? Smile

I just meant that WoG Options are a bad idea, since new players who start up the game play random single player map or campaign and then out of the nowwhere an awkward window with strange options like "Shooters don't shoot" pops out. It could ruin the experience imo so I 100% support the idea of keeping ERM and WoG customization but somewhat "hiding" WoG options.

Besides, question about terrains. On the minimap it seems that they have wrong colours, water is not blue, desert ain't yellow. Any way to fix that?
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PostSubject: Re: Just a couple of general questions!   2015-08-04, 23:17

Quote :
Besides, question about terrains. On the minimap it seems that they have wrong colours, water is not blue, desert ain't yellow. Any way to fix that?

That will be fixed of course. It was present in the mod for ages, since the times of the previous team.

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