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[Feature request] Stat rulesets Icon_minitimeby Blake01 2024-03-27, 16:52

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Poll
Global announcements should be:
Everlasting, 1 for each project.
[Feature request] Stat rulesets Redbar110%[Feature request] Stat rulesets Redbar12
 0% [ 0 ]
Temporary, when there is something new to announce.
[Feature request] Stat rulesets Redbar11100%[Feature request] Stat rulesets Redbar12
 100% [ 6 ]
Holalala... No idea where the Ultimate artifact is.
[Feature request] Stat rulesets Redbar110%[Feature request] Stat rulesets Redbar12
 0% [ 0 ]
Total Votes : 6
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 [Feature request] Stat rulesets

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AuthorMessage
Steven Aus
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Steven Aus


Messages : 108
Quality Points : 38
Registration Date : 2015-07-21
Age : 43

[Feature request] Stat rulesets Empty
PostSubject: [Feature request] Stat rulesets   [Feature request] Stat rulesets Icon_minitime2015-07-22, 03:23

A bit like the custom stats rulesets of free heroes 2 engine. They would be able to checked when starting a MP game and everyone would use the host's version for that game. Maybe you could choose the stats ruleset you wanted to use each time you start a game, else you would customize the stats before you run the game and then load those stats in. Stats would be saved in the savegame so you can't change mid-game, and map-makers could suggest a certain stats version in their maps or campaigns.

The reason I suggest this is that different packages of changes could be tested, without having to continually manually edit xml files.
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