~ Forums of Enroth ~

An Enroth diehard fan community
 
HomeHome  ChatChat  FAQFAQ  SearchSearch  RegisterRegister  Log inLog in  

Share | 
 

 [Feature requests] Summon Boat adjusting

View previous topic View next topic Go down 
AuthorMessage
Unknown Hero
Guest
avatar


PostSubject: [Feature requests] Summon Boat adjusting   2015-07-21, 11:15

Quote from this post: http://www.ironfi.st/forum/viewtopic.php?f=4&t=6&start=20#p49

Quote :
Summon Boat.

To replace the "Summon Boat failed!!!", the spell should not be available in the magic book (grayed) if there is no boat available or if the hero is not at a good position at the edge of the water. And the player can select the square where the boat will be summoned on the water (if possible).
How it work: When the hero casts the Summon Boat spell, the mouse cursor becomes the "boat" mouse cursor and the player can select the square where the boat appears.

Two saves to show problems with the Summon Boat spell.

First save:

http://speedy.sh/z4cbq/a0609-summon-boat-select.GM1

Sir Gallant is located on a Lighthouse.
Sir Gallant casts Summon Boat.
The boat appears in the adjacent top right square, unreachable for Sir Gallant, yet there are other adjacent squares where the boat could have appeared.

Second save:

http://speedy.sh/6R38v/a0888-boat-failed.GM1

Flint has casted Summon Boat and has embarked in the boat.
Kalindra casts Summon Boat, "Summon Boat failed!", yet there are other adjacent squares where the boat could have appeared.
Back to top Go down
Darmani_
Guest
avatar


PostSubject: Re: [Feature requests] Summon Boat adjusting   2015-07-21, 11:15

Could you explain again what the issue is in the second case?
Back to top Go down
Unknown Hero
Guest
avatar


PostSubject: Re: [Feature requests] Summon Boat adjusting   2015-07-21, 11:16

Sure, in the same turn, Flint first casts Summon Boat and embarks in the boat generated; then Kalindra casts Summon Boat and no boat is generated ("Summon Boat failed!"), and there are 2 free squares where the boat could have been generated, the square located just at the left of Kalindra position and the square located just above the Kalindra position.

Save for squares locations:

http://speedy.sh/uApxF/a0888-boat-failed-02.GM1

In this save, I have positioned 2 boats in the squares where they could have been generated; and now if Kalindra casts the Summon Boat spell, the boat appears in the new free slot (square located top left position from the Kalindra position).
Back to top Go down
Darmani_
Guest
avatar


PostSubject: Re: [Feature requests] Summon Boat adjusting   2015-07-21, 11:16

Uhhh......what's the problem? It sounds like there's no boat to summon, so it failed correctly.
Back to top Go down
Unknown Hero
Guest
avatar


PostSubject: Re: [Feature requests] Summon Boat adjusting   2015-07-21, 11:17

The simple fact that Kalindra can cast the Summon Boat spell with success after the 2 other boats were positionned near Kalindra means there is enough boats on the map for the spell to work. ;-)

In this save, I just moved Mandigal near the coast.

http://speedy.sh/Nj6HB/a0888-boat-failed-03.GM1

Cast four times the Summon Boat spell with Mandigal. Four boats appear near Mandigal.

Then select Kalindra and cast the Summon Boat spell, a fifth boat appears.
So there is enough boats for the spell to success the first time with Kalindra. ;-)
Back to top Go down
Unknown Hero
Guest
avatar


PostSubject: Re: [Feature requests] Summon Boat adjusting   2015-07-21, 11:17

I suggest it work this way.
If there is no boat available on the map (free boat (from scenario start), or player's boat (last controlled by one of player's heroes, or boat built in one of player's castles)), then the Summon Boat spell is grayed in the hero Magic Book (so the hero cannot cast the spell)(and no more need for the "Summon Boat failed!!!" window message).

If the hero is not well positioned at the edge of the water, and if the hero cannot embark in the boat (adjacent ocean square but the hero cannot access it (decors obstacle (ex: tree))), then the Summon Boat spell is grayed in the hero Magic Book.

When the hero casts the Summon Boat spell, the mouse cursor becomes the "boat" mouse cursor.
When the player move the mouse cursor over an eligible square to position the boat, the mouse cursor becomes the "red boat" mouse cursor to indicate that the player can click on the square to position the boat.
If the player click on a not eligible square, a message window is displayed "You must select a location near the coast adjacent to the hero to be able to position the boat!".

The player can cancel the spell, the spell points are restitued to the hero. ;-)
Back to top Go down
Unknown Hero
Guest
avatar


PostSubject: Re: [Feature requests] Summon Boat adjusting   2015-07-21, 11:18

Suggestions.

For the selection of the boat, the Summon Boat spell is supposed to work this way:

"Summons nearest friendly, empty boat to caster’s location."

But it's not really the case, and sometimes the spell summons the boat which another of your heroes will need the next turn, while there is a nearest boat.

For the selection, the free empty neutral boats (neutral at scenario start) should be summoned first, then the empty boats built in player's castles, and then one of the most recent empty boats occupied by one of player's heroes.

**

In the scenario editor, it should be possible to set each free empty neutral boat to a specific player (or neutral), so the boat is considered one of his own.

Also, it should be possible to set a hero directly in a boat, just like the hero in the Jail (POL).
Back to top Go down
Darmani_
Guest
avatar


PostSubject: Re: [Feature requests] Summon Boat adjusting   2015-07-21, 11:19

I played a bit with Summon Boat while working on the Dimension Door changes. (I had a bug for a while where you could only dimension door onto water -- yes, having a hero standing on water. Also, did you know that Dimension Door works with boats?)

Anyway, my conclusion: I don't understand how the spell works. I will look into it.

[quote]Also, it should be possible to set a hero directly in a boat, just like the hero in the Jail (POL).
[/quote!

YES!
Back to top Go down
Unknown Hero
Guest
avatar


PostSubject: Re: [Feature requests] Summon Boat adjusting   2015-07-21, 11:20

Quote :
Also, did you know that Dimension Door works with boats?
Yes, and it can be really useful in all kinds of conditions. Never tried/used it before? Shocked

And generally, the Sorceress hero possesses a lot of spell points (high Knowledge with advancement) and can be truly mobile on water with Dimension Door, coincidence or design?!? ;-)

Town Gate and Town Portal don't work with a hero on a boat, surely by design, as it would have been possible to transfer the hero in a town (without the boat, the boat remaining in place on the ocean).

Also, the Summon Boat spell don't work with a hero on a boat, although that might be useful in some cases.

Quote :
Anyway, my conclusion: I don't understand how the spell works. I will look into it.
Some fun and reinvigorating in perspective. Very Happy

Quote :
Quote :
Also, it should be possible to set a hero directly in a boat, just like the hero in the Jail (POL).
YES!
Smile
Back to top Go down
Sponsored content




PostSubject: Re: [Feature requests] Summon Boat adjusting   

Back to top Go down
 
[Feature requests] Summon Boat adjusting
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» [Feature requests] Summon Boat adjusting
» Feature requests: General topic
» Boat Movements
» Song titles which don't feature anywhere in the lyrics
» The RPG feature & Other fun Ideas

Permissions in this forum:You cannot reply to topics in this forum
~ Forums of Enroth ~ :: Modding Guild :: Heroes of Might and Magic II: Project Ironfist :: Feature Requests!-
Jump to: