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 [Heroes 2 Original Program Bugs]

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PostSubject: [Heroes 2 Original Program Bugs]   2015-07-21, 06:35

A serie of bugs present in the Heroes 2 original program.

Quote from this post: http://www.ironfi.st/forum/viewtopic.php?f=4&t=6&start=20#p43

Quote :
An example of a bug that can appear quite often.

Bug: 2 bone dragons stacks.

http://speedy.sh/xXJZq/0800-bug-2-bone-dragons-stacks.GM1 (link expired)

Launch HEROES2W.EXE
Load "0800 bug 2 bone dragons stacks.GM1"

Roxana hero attack Hilltop castle.

Hexagons rows from top to bottom A, B, C, D, etc.
Hexagon number in a row 1, 2, 3, 4, etc.
So the Power liches are A1, the Bone dragons are C1-2, etc.

Power liches shoot Wolves.
Vampire lords attack Orc chiefs A11.
Bone dragons attack Wolves H10-11.
Skeletons move E4.

Power liches skip.
Roxana cast Animate Dead on Bone dragons.
Vampire lords attack Orc chiefs.
Bone dragons attack Wolves.
Skeletons move H7.

Power liches skip.

Wolves attack Bone dragons.
Wolves have Moral.
Wolves attack Skeletons G7-8.

Roxana cast Animate Dead on Bone dragons.
Vampire lords attack Orc chiefs.
Bone dragons attack Wolves G9-10.

Roxana cast Animate Dead on Bone dragons.
Vampire lords attack Orc chiefs.

Medusas attack Bone dragon.

Bone dragons retaliate and kill Medusas.

Bone dragons attack Wolves without moving.

Then bug.

Bone dragons move to H7-8 and there is now 2 Bone dragons stacks, Bone dragons attack Wolves.

Roxana select the Animate Dead spell, remark: you can cast the spell on H7, on H8 and on G9, but not on G10.

Roxana cast Animate Dead on Bone dragons.
Vampire lords attack Orc chiefs.

Bone dragons attack Wolves G9 to G8.

Sometimes the game crash the first attack, sometimes you can cast Animate Dead several times before the game crash.

Window message: HEROES2W.EXE stopped working - close program.
This one is resolved, yes, good work. ;-)

New link if someone want to try it:

http://speedy.sh/mSzjn/0800-bug-2-bone-dragons-stacks.GM1

*****

Quote from this post: http://www.ironfi.st/forum/viewtopic.php?f=4&t=6&start=20#p47

Quote :
Bug: griffins and green dragons resurrected at the same time and invisible stacks.

http://speedy.sh/TjGgR/0833-bug-resurrect.GM1 (link expired)

Launch HEROES2W.EXE
Load "0833 bug resurrect.GM1"

End turn.

First combat.

For the purposes of demonstration Sandro retreat (or you can win and learn basic estates ;-) )

Second combat.

Derick cast Mass Bless.
Wolves move B10-11.
War trolls shoot Green dragons.
Cyclops move H10.

Catapult destroy top wall A9.
Griffins attack War trolls.

Goblins move C9.

Green dragons attack Cyclops G9-10, Green dragons get Moral and attack Cyclops.

Halflings shoot Griffins.

Wolves attack Griffins and kill them.
War trolls shoot Hydras.
For the purposes of demonstration Cyclops skip.

Green dragons attack War trolls, War trolls replicate and kill them.

Goblins move E8.
Halflings shoot Hydras.

Wolves move E10-11.
War trolls shoot Hydras.
Cyclops skip.
Goblins skip.
Halflings shoot Hydras.

Catapult destroy wall G8.
Wolves skip.
War trolls shoot Hydras.
Cyclops attack Hydras G8.
Goblins skip.
Halflings shoot Hydras with Luck.

Then Bug.

Storgh cast Resurrection on griffins, 14 griffins rise from the dead.

The Griffins corpses are under the Green dragons corpses, so Storgh (AI hero) should not be able to cast the resurrect spell on the Griffins (the humain controlled hero cannot cast a spell on a under corpses creatures, only on the top corpses creatures if they are more than one stack of corpses creatures on a hexagon).
So, the Griffins rise from the dead, and the Green dragons (immune to magic) are also resurrected. Both on the same hexagons and both invisible ;-)

Invisible Griffins attack War trolls.

Ballista and tower shoot invisible Griffins.

Move the mouse cursor over A9 or A10, the bottom bar display attack green dragon, right click on A9 or A10, the info window display Green dragons info but not their number, there is 73 hit points left.

Wolves attack invisible Green dragons and do 74 damages, but only 1 attack instead of 2, invisible Green dragons do not replicate. Remark: there is never Dragon sound played when the Green dragons are attacked.

Right click on A9 or A10, there is 199 hit points left.

War trolls attack invisible Green dragons and do 65 damages.

Invisible Griffins attack War trolls.

Right click on A9 or A10, there is 70 hit points left.

Goblins attack Hydras.
Halflings shoot invisible Green dragons with Luck.

Ballista and tower shoot invisible Griffins.

Right click on A9 or A10, there is 196 hit points left.

Wolves attack invisible Green dragons only 1 attack, invisible Green dragons do not replicate.

Right click on A9 or A10, there is 122 hit points left.

War trolls attack invisible Green dragons and get Moral.

Right click on A9 or A10, there is 59 hit points left.

War trolls attack invisible Green dragons and do 60 damages.

Invisible Griffins attack War trolls.

Right click on A9 or A10, there is 139 hit points left.

Goblins attack Hydras.
Halflings shoot invisible Green dragons.

Ballista and tower shoot invisible Griffins.

Right click on A9 or A10, there is 95 hit points left.

Wolves attack invisible Green dragons only 1 attack, invisible Green dragons do not replicate.

Right click on A9 or A10, there is 26 hit points left.

War trolls attack invisible Green dragons and do 59 damages.

Invisible Griffins attack War trolls.

Right click on A9 or A10, there is 50 hit points left.

Halflings shoot invisible Green dragons with Luck.

Ballista and tower shoot invisible Griffins.

Right click on A9 or A10, there is 166 hit points left.

Wolves attack invisible Green dragons only 1 attack, invisible Green dragons do not replicate.

Right click on A9 or A10, there is 102 hit points left.

War trolls attack invisible Green dragons and do 64 damages.

Invisible Griffins attack War trolls.

Ballista and tower shoot invisible Griffins and kill them.

There is no more invisible Green dragons.

Win the combat, capture the Endless Purse of Gold, and learn archery basic ;-)
New link:

http://speedy.sh/XtUva/0833-bug-resurrect.GM1

**

Another save with invisible stack:

http://speedy.sh/7YQRk/a0717-bug-invisible-stack-03.GM1

Launch HEROES2W.EXE (Gold version 2.1)
Load "a0717 bug invisible stack 03.GM1"

End turn.

Dawn cast Mass Curse.
Boars move C5-6.
Boars get high morale and attack Titans B10-11.

Jojosh cast Slow on Archmages.
Titans attack Boars B11.
Archmages shoot Archmages.

Rocs attack Archmages F10-11.

Rocs attack Archmages D1-2.
Steel Golems attack Rocs E9.

Steel Golems move F3.

Halflings shoot Rocs.

Peasants attack Rocs C2.

Titans attack Boars B11.

Dawn cast Armageddon.

Archmages shoot Steel Golems.
Rocs attack Steel Golems E1-2.

Steel Golems attack Rocs E2.

Steel Golems move F10.

Titans shoot Steel Golems.
Archmages shoot Steel Golems.
Rocs attack Steel Golems E1-2.

Dawn cast Elemental Storm.
Steel Golems move C4.

Steel Golems skip.

Titans shoot Steel Golems.
Archmages shoot Steel Golems.

Dawn cast Lightning Bolt on Titans.
Steel Golems move C7.

Steel Golems skip.

Archmages shoot Steel Golems.
Archmages get high morale and shoot Steel Golems.

Then Bug.

Dawn cast Resurrection on Archmages under the Rocs corpses, they are invisible.
Right click on C5 where the Archmages are located, the Rocs info window is displayed.

**

Did you know the combat starts differently depending the version?
If you load the save with the Heroes 2 standard version (version 1.3), Dawn cast Lightning Bolt on Titans at combat start instead of Mass Curse, ...but the bug is still there. ;-)

*****

Quote from this post: http://www.ironfi.st/forum/viewtopic.php?f=4&t=6&start=20#p48

Quote :
Other bugs. Two bugs in the same save ;-)

First bug.
This one is really frequent, and you have probably seen it already.

Bug: AI hero cast Dispel Magic on stack (or mirror stack?).

http://speedy.sh/TbJBR/0791-bug-dispel-magic-mirror-image.GM1 (link expired)

Launch HEROES2W.EXE
Load "0791 bug dispel magic mirror image.GM1"

End turn.

Roxana cast Blind on Wolves.
Wolves move E8-9.
Ogre lords move A10.
Goblins move I8.
Orc chiefs shoot War trolls.

Roxana cast Blind on War trolls.
Wolves skip.
Ogre lords skip.
Goblins move I4.
Orc chiefs skip.

Wolves skip.
Ogre lords skip.
Roxana cast Mirror Image on Goblins.
Goblins attack War trolls H2.
Mirror Goblins attack War trolls I2.

Right click on Conan, he has 84 magic points left.

Orc chiefs shoot Wolves.

Then bug.

Conan cast a spell on the Goblins (or the Mirror Goblins?), the bottom bar display "The goblins resist the spell!" certainly Dispel Magic as Conan has now 79 magic points left.

Second bug.
This one is also frequent.

Bug: Unable to attack in the moat.

Continue the combat.

Roxana cast Blind on Wolves.
Wolves move E9-10.
Goblins move D4.
Mirror Goblins move E4.
Orc chiefs skip.

Wolves skip.
Goblins move A6.
Mirror Goblins move B7.
Orc chiefs skip.

Wolves skip.

Goblins are selected, move mouse cursor over B8 in the moat to attack the Wolves, Goblins can attack the Wolves.

Roxana cast Bless on Goblins.
Globins attack wolves A7.

Then bug.

Mirror Goblins are selected, they can move in B8 but they cannot attack the Wolves in B8.

*****

Another save, faster to reach the Dispel Magic Mirror Image bug.

http://speedy.sh/yprA5/0811-bug-dispel-magic-mirror-image-02.GM1 (link expired)

Load "0811 bug dispel magic mirror image 02.GM1"

Miranda attack Glaysa.

Miranda cast Mirror Image on Vampire lords.
Vampire lords attack Green dragons F10.
Mirror Vampire lords attack Green dragons F11.

Glaysa cast a spell. "The vampire lords resist the spell!"

***** Added 05/15/2014. Start.*****

Another save, this time the enemy hero casts Mass Dispel to remove Mirror Image.

http://speedy.sh/9fTjf/0657-bug-mass-dispel-mirror-image-03.GM1 (link expired)

Load "0657 bug mass dispel mirror image 03.GM1"

Death Knight attack Zom.

Death Knight cast Mirror Image on Power liches.
Power liches skip.

Zom cast Mass Dispell.

***** Added 05/15/2014. End.*****
New links:

http://speedy.sh/TDVrG/0791-bug-dispel-magic-mirror-image.GM1

http://speedy.sh/p7Rme/0811-bug-dispel-magic-mirror-image-02.GM1

http://speedy.sh/NgFUB/0657-bug-mass-dispel-mirror-image-03.GM1

*****

Quote from this post: http://www.ironfi.st/forum/viewtopic.php?f=4&t=6&start=20#p49

Quote :
Bug: Mass Slow with Dragons.

http://speedy.sh/wPSDm/0770-bug-mass-slow-dragon.GM1 (link expired)

Launch HEROES2W.EXE
Load "0770 bug mass slow dragon.GM1"

Lord Soth attack the Liches.

Lord Soth cast Mass Slow.

Then bug.

"The black dragons resist the spell!"
This one is vicious, something needs to be made before it appears. If you make a save before the combat and the bug appears, and then reload the save and redo the combat the same way, the bug appears; but if you quit the program, reload the save and redo the combat the same way, the bug do not appears. Need more investigations!

New link, but it will certainly not work:

http://speedy.sh/UZmpK/0770-bug-mass-slow-dragon.GM1

*****

Quote from this post: http://www.ironfi.st/forum/viewtopic.php?f=4&t=6&start=20#p50

Quote :
Fonctioning problem with resurrect spells (Animate Dead, Resurrect and Resurrect True spells) in a save.

Bug: Resurrect True.

http://speedy.sh/ZebQc/0720-bug-resurrect-true.GM1 (link expired)

Launch HEROES2W.EXE
Load "0720 bug resurrect true.GM1"

End turn.

Kathadar cast Chain Lightning on Titans A11.

Titan has 280 hit points left.

Myrini has Spell Power: 3.
Myrini cast Resurrect True on Titan A11.

Then bug.

0 titan rises from the dead!

Titan still has 280 hit points left.

The spell should have restored 150 hit points to Titans troop, 1 titan resurrected the first Titan in the troop with 130 hit points left.
New link:

http://speedy.sh/2NMnC/0720-bug-resurrect-true.GM1

*****

Quote from this post: http://www.ironfi.st/forum/viewtopic.php?f=4&t=6&start=20#p51

Quote :
Bugs.

First bug.

Bug Hero on Resources and Creatures Generators Day 7.

http://speedy.sh/RHgVU/0695-bug-hero-over-generator-day-7.GM1 (link expired)

Launch HEROES2W.EXE
Load "0695 bug hero over generator day 7.GM1"

Day 7.

Sandro is over Windmill.

Click next hero.
Balor is over Water Wheel.

Click next hero.
Lord Bartam is over Dwarf Cottage.

Select Arilum, second hero in the hero list.
Arilum is over Magic Garden.

End turn.

Day 1.

Select Arilum.
Move Arilum outside Magic Garden.
Move Arilum inside Magic Garden.

Then bug: No new resources generated.

Select Sandro.
Move Sandro outside Windmill.
Move sandro inside Windmill.

Then bug: No new resources generated.

Select Balor.
Move Balor outside Water Wheel.
Move Balor inside Water Wheel.

Then bug: No new resources generated.

Select Lord Bartam.
Move Lord Bartam outside Dwarf Cottage.
Move Lord Bartam inside Dwarf Cottage.

Then bug: No new creatures generated.


*****


Second bug.

Bug: move and move back Knowledge Artifacts between hero reduces Spell points.

Same save, no need to reload.

Select Derick.
Move Derick to the Magic Well.
Derick has Spell Points: 60/60.

Derick mets Zom.

Click on Derick portrait to open the Derick screen.
Derick has Spell Points: 60/60.
Exit Derick screen.

Move Minor Scroll (+2 Knowledge) from Derick inventory to Zom inventory.

Click on Derick portrait to open the Derick screen.
Derick has Spell Points: 40/40.
Exit Derick screen.

Move back Minor Scroll (+2 Knowledge) from Zom inventory to Derick inventory.

Click on Derick portrait to open the Derick screen.
Derick has Spell Points: 40/60.
Exit Derick screen.

Exit meeting screen.
Derick has Spell Points: 40/60.

This is a bug, the spell points should be updated only when the player exit the meeting screen, and Derick should have Spell Points: 60/60.


***** Added 05/06/2014. Start.*****


The bug also appears if you move the artefact from a slot to another slot in the same inventory.

Move Minor Scroll (+2 Knowledge) from start slot in Derick inventory to another slot in Derick inventory.
Click on Derick portrait to open the Derick screen.
Derick has Spell Points: 40/60.


***** Added 05/06/2014. End.*****


*****


Third bug.

Bug: Blood Lust spell lasts only 3 turns.

Unlike the spell definition, the Blood Lust spell lasts only 3 turns even if the hero has Spell Power: 11.

Blood Lust
Cost: 3
Type: Combat
Target: 1 ally
Duration: 1 rnd / Power
Adds +3 to the creature’s Attack skill.

Same save, no need to reload.

Select Miranda.
Miranda attack Krystala.

Black dragons attack Ogre lords G9-10.
Vampire lords attack Ogre lords F11.
Bone dragons attack Orc chiefs H10-11.
Miranda cast Blind on Halflings.
Skeletons skip.

Miranda has Spell Power: 11.
Miranda cast Blood Lust on Skeletons.

Skip 3 turns.

Then bug.

Skeletons have no more Blood Lust spell.


***** Added 05/06/2014. Start.*****


Fourth bug.

Bug: Unable to build structure after buying boat.

Same save, no need to reload.

Select Y'Gael Castle, second castle in the castle list.
Open the Castle Options screen, you can build structures (Ex: Mage Guild, Level 2).
Exit the Castle Options screen.
Build a new ship at the Dock.

Then bug.

Open the Castle Options screen, you can no more build structures.


***** Added 05/06/2014. End.*****
New link:

http://speedy.sh/NgFgB/0695-bug-hero-over-generator-day-7.GM1

*****

Quote from this post: http://www.ironfi.st/forum/viewtopic.php?f=4&t=6&start=30#p60

Quote :
Bug: Cast Town Portal and Dimension Door spells then cancel them, reduce movement points.

http://speedy.sh/htSet/0713-Town-Portal-and-Dimension-Door-spells-reduce-movement-points.GM1 (link expired)

Launch HEROES2W.EXE
Load "0713 Town Portal and Dimension Door spells reduce movement points.GM1"

Myrini can move 2 squares.

Myrini casts Dimension Door, then click the exit button.
Click on the Magic Well to update the movement path.
Myrini can only move 1 square.

Myrini casts Town Portal, then click the cancel button.
Click on the Magic Well to update the movement path.
Myrini can no longer move.
New link:

http://speedy.sh/Eqtq4/0713-Town-Portal-and-Dimension-Door-spells-reduce-movement-points.GM1

*****

Quote from this post: http://www.ironfi.st/forum/viewtopic.php?f=4&t=6&start=40#p62

Quote :
Bug: Spells on decimated units not canceled.

http://speedy.sh/4fhHm/0712-spells-on-decimated-units-not-canceled.GM1 (link expired)

Launch HEROES2W.EXE
Load "0712 spells on decimated units not canceled.GM1"

Myrini attack Unicorns.

Myrini cast Stoneskin on Halflings.
Titans skip.
Halflings move A4.

Titans skip.
Unicorns decimate Halflings.
Myrini cast Resurrect True on Halflings.

Then bug.

Halflings resurrects and the Stoneskin spell is still active.
New link:

http://speedy.sh/TDVDG/0712-spells-on-decimated-units-not-canceled.GM1

*****

Quote from this post: http://www.ironfi.st/forum/viewtopic.php?f=4&t=6&start=40#p63

Quote :
Bug: Spell points above max Spell Points removed when meeting.

http://speedy.sh/XTysa/0833-spell-points-removed-meeting.GM1 (link expired)

Launch HEROES2W.EXE
Load "0833 spell points removed meeting.GM1"

XENIE has Spell Points: 440/260

XENIE meets Ambrose.

Click on XENIE portrait to open the XENIE screen.
XENIE has Spell Points: 440/260.
Exit XENIE screen.

Move any artifact from a slot to another slot in the XENIE inventory, or, from a slot in the XENIE inventory to a slot in the Ambrose inventory.

Then bug.

Click on XENIE portrait to open the XENIE screen.
XENIE has Spell Points: 260/260.

All the spell points above the max Spell Points are removed.
New link:

http://speedy.sh/3EXMz/0833-spell-points-removed-meeting.GM1
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