~ Forums of Enroth ~

An Enroth diehard fan community
HomeHome  ChatChat  FAQFAQ  SearchSearch  RegisterRegister  Log inLog in  
Latest topics
» Heroes III: The Succession Wars 10th Anniversary
by Graion Dilach 2018-11-09, 05:52

» [Ironfist ver 1.3.0] Bugs with info of spells
by Darmani 2018-11-06, 13:43

» Paul Romero - Russian Tour September 2018
by GodRage 2018-11-06, 05:17

» H3SW: General Graphics discussion
by GodRage 2018-11-06, 05:09

» H1 Masquerade by Morglin
by GodRage 2018-11-06, 04:59

» [PL, EN] 20+ new XL scenarios from Huntka!
by Uhm 2018-11-04, 02:50

» [Ironfist ver 1.3.0+] Bug with fonction OnLocationVisit(type, x, y)
by Unknown_Hero 2018-10-16, 23:49

"Wait" in HoMM2?
 80% [ 55 ]
 20% [ 14 ]
Total Votes : 69
Most Viewed Topics
H3SW: General Graphics discussion
Ragoon's Graphics For HoMM3SW
H3SW General Discussion
H3SW: Dwelling Development
H3SW Map List: Work in progress
Heroes of Might and Magic 3: The Succession Wars - General info & Announcements
Welcome fellow Enrothians!
Enrothian Fan Art
Dervish Faction General Concept

Share | 

 Adding and Editing Sounds

Go down 
Master Modder
Master Modder

Messages : 1766
Quality Points : 743
Registration Date : 2014-12-12
Age : 26
Location : Tomsk, Russia

PostSubject: Adding and Editing Sounds   2015-07-20, 18:58

(This is a crosspost from the Project Ironfist wiki, see link)

Adding and Editing Sounds

Heroes II stores its sounds as a raw WAV file, a WAV file without headers.

See the Packaging Resources tutorial to learn how to extract the sound files from the original game. You can open and edit the .82M sound files using any sound editor capable of importing raw WAV data.
We recommend Audacity. Use the "Import Raw Data" menu option and set it to import as 8-bit mono with a sampling rate of 22050.

You can make sounds using any sound editor and then export them in the same format. If you are using Audacity, enter its preferences, and, under "Quality," set Sample Rate to 22050, and, under "File Format," set it to export its Uncompressed Export Format to "WAV (Microsoft 8-bit PCM)".

You can then export a sound in that format, rename it to a ".82M" file, and import it into the game, though there may be a brief clicking noise at the front as the game tries to read the 44-byte header as sound. We will soon provide a utility that can remove those 44 bytes for you.

While all of the original games sounds are .82M files, the game also supports a couple different formats. The "8", "2", and "M" are actually codes that tell the game how to read the file, similar to the WAV headers which it omits. Changing the "2" to a "1" or "4" (i.e.: .81M and .84M files) means that the sample rate should be 11025 or 44100. Changing the "8" to a "6" or the "M" to anything else will increase the "sample type," although we don't know what this means.

Back to top Go down

Messages : 15
Quality Points : 4
Registration Date : 2016-06-03
Age : 25
Location : Poland

PostSubject: XMI Files   2016-06-03, 20:21

For the .XMI files you can use the Awave Studio. The shareware version works only for 30 days, but you can plan ahead and download the software once you've created the needed MIDIs. The software can also play the XMI files and convert them to other file formats (but strangely I haven't found the option to convert them to MIDIs).

For best results, once in the program with your MIDI, make sure there is only one track (instrument) attached to the file. If not, right click the MIDI, choose "Process...", then "Compact MIDI file size" - choose only the "Merging tracks" option. Right click the MIDI again, go to "Process..." and choose "Fix compatibility issues & improve portability". Use them all. Now you can convert the file by right clicking and saving the MIDI as XMI.

It should work fine in the game
Back to top Go down
Adding and Editing Sounds
Back to top 
Page 1 of 1
 Similar topics
» Adding sounds to the chatbox
» Adding a Daily Crossword Game
» Adding members to do certin jobs
» Adding a Live SharpCharts from stockcharts.com didnt work
» Template Editing For PHPBB3

Permissions in this forum:You cannot reply to topics in this forum
~ Forums of Enroth ~ :: Modding Guild :: Heroes of Might and Magic II: Project Ironfist :: Modding and Mapmaking-
Jump to: