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 H3SW General Discussion

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Uhm
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PostSubject: Re: H3SW General Discussion   2015-11-04, 05:11

Anubite is bigger now!



I suggest increasing size of the scorpion a bit.

I claim Acolyte.
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Orzie
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PostSubject: Re: H3SW General Discussion   2015-11-04, 05:14

Hell yeah, he's looking powerful now. I also suggest making his scythe a little longer, or I can make it by myself when I will be making the specialty def file. Smile Please put the lossless file in Dropbox so I can put it into work.

Alright, I am very interested what you come up with. You don't have to save the beige gamma, I think I will fix the Acolyte in that way so he will have white and grey-ish gamma to fit near the Rogues and Nomads.

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Orzie
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PostSubject: Re: H3SW General Discussion   2015-11-06, 00:15

Updates from DrSlash:




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Sir Albe
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PostSubject: Re: H3SW General Discussion   2015-11-06, 06:16

Much better. Good job Dr Slash Smile
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Uhm
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PostSubject: Re: H3SW General Discussion   2015-11-11, 07:30

Acolyte is ready!
Spoiler:
 
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Orzie
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PostSubject: Re: H3SW General Discussion   2015-11-11, 08:00

Hell yes! This is the most H2-style concept by far. Did you try putting it near Rogues and Nomads, actually?

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buffkaz
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PostSubject: Re: H3SW General Discussion   2015-11-11, 08:09

That looks almost magical. Really nice!
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Uhm
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PostSubject: Re: H3SW General Discussion   2015-11-11, 09:09

Errr, actually he's not that ideal in my opinion, but I am glad that you like it Razz I've put the Acolyte near to the rest of desert creatures, but they're not best for comparision - Nomad is especially small on his horse and Rogue is small and fat ;P
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Orzie
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PostSubject: Re: H3SW General Discussion   2015-11-11, 18:14

Well, he can receive some improvements in future, but it looks more H2-ish than for example the Tribal. It's due to the proper lighting and color transitions you put in this piece. Definitely was worth waiting for.

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Maniek123404
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PostSubject: (TRANSFERED POST)   2015-11-27, 05:16

When the new version will be available?



MOD EDIT: MAJOR TELEPATHIC SKILLS INVOLVED. PLEASE DON'T MAKE ME USE THEM NEXT TIME.
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Orzie
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PostSubject: Re: H3SW General Discussion   2015-11-27, 06:30

When it is done, basically.

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Uhm
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PostSubject: Re: H3SW General Discussion   2016-02-24, 09:24

Because we were preparing to release v0.8 in the beginning of this year, I was keeping in secret some of my works. Since upcoming release is going to be a bit delayed, I've decided to strip away a few images from my WIP map. I will also get back to informing you about recent changes. Here is the first image:


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Sir Albe
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PostSubject: Re: H3SW General Discussion   2016-02-24, 09:31

That looks great Uhm. The terrain is especially looking great. Also I see the map have many of our new objects in it Very Happy Excited to see more of this map.
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Orzie
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PostSubject: Re: H3SW General Discussion   2016-02-25, 03:25

Looking nice. I love how you cut the H1 Barbarian castle into something looking very pleasant as a dungeon.

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GodRage
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PostSubject: Re: H3SW General Discussion   2016-02-26, 08:44

Uhm wrote:
Here is the first image:
Wahouuu I love that!! It looklikes H1 AND H2 at once!!! Positive moral Positive moral Positive moral
Maybe the ground texture is a mix of H1 and H2 textures? :p

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Uhm
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PostSubject: Re: H3SW General Discussion   2016-02-28, 08:18

Yup, we've added many overlays based on textures from H1 and M&M3-5 Smile Here is a second screenshot:

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PostSubject: Re: H3SW General Discussion   2016-03-01, 17:56

A nice idea to cut out that crown. It will definitely be useful for us as a new artifact. We will need to check if it is possible to gather more objects like this from H1-H2 artwork. You already can see a buckler-shield draft somewhere in Dropbox - I plan to return to it later in v0.9.

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Uhm
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PostSubject: Re: H3SW General Discussion   2016-03-12, 12:23

A bit delayed, but here it is - a swamp scenery Smile

Spoiler:
 
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Orzie
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PostSubject: Re: H3SW General Discussion   2016-03-12, 15:42

Looking very nice! Please send me a PNG original of this picture (feel free to use Graphics\[ARTWORK]\!H3SW PROMO), so that I can make improvements and make it an official update everywhere Smile

A detailed instruction of making our graphics work with the HD Mod will also come in handy. I was not able to make it working properly Sad

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GodRage
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PostSubject: Re: H3SW General Discussion   2016-03-12, 20:26

It really make me wanting to play it!!

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PostSubject: Re: H3SW General Discussion   2016-03-12, 21:44

Wauw, that looks great Uhm! Really nice use of our new objects, artifacts and creatures Smile
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Uhm
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PostSubject: Re: H3SW General Discussion   2016-03-12, 21:50

Hmm, I discovered during holidays, that our graphics stopped working on a newest version of HDMod and forgot about it. I've got installed version 3808408 and it works fine with it. I will sit down today and carefully look through bitmaps, but I think it would be the best to ask Baratorch for a help.

Lol, I also can't wait for playing it Very Happy
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Uhm
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PostSubject: Re: H3SW General Discussion   2016-03-12, 22:43

Very strange... I've copied my ERA with SWMod, deleted "Common" folder from "Hd Data" and installed the newest version of HDMod (everything in this new copy). Next it I added every file for HDMod one by one, after every file checking if game works correctly. I've added all of the files and everything was working fine I've installed the newest version of HDMod in my primary folder and immediately added whole "common" folder. And it didn't crashed Very Happy

I've added all the files to Dropbox, but I suggest making copy first and check will it work with this copy.

EDIT: The only trouble is, that it doesn't work without HDMod now

EDIT2: Finally fixed. Just put "compability" folder to "_HD3_Data" and files from "Common (working with 3.9 and higher)" to "common" folder. However I still recommend making a copy.
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Steven Aus
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PostSubject: Re: H3SW General Discussion   2016-03-13, 04:56

Well, it's good that HDMod might work.

In the swamp picture, why is it that the male wizard (Flint I guess) is called Dawn?


Last edited by Steven Aus on 2016-03-13, 05:02; edited 2 times in total
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Orzie
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PostSubject: Re: H3SW General Discussion   2016-03-13, 04:57

Of course it's a bug to fix, that's why. No big deal.

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