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 H3SW General Discussion

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Orzie
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PostSubject: Re: H3SW General Discussion   2016-03-15, 04:32

Here's what I've got for our info sources today Smile


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Uhm
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PostSubject: Re: H3SW General Discussion   2016-03-15, 04:34

Lol, gems in corners are still pink Very Happy I will have to do something with them Cool
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Orzie
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PostSubject: Re: H3SW General Discussion   2016-03-15, 04:35

Aw damn, I forgot about them Smile
Anyway, that's not critical for this picture. I expect more attention towards Archibald Very Happy

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Sir Albe
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PostSubject: Re: H3SW General Discussion   2016-03-15, 04:52

Hahaha xD Archibald is like "Deal with it, bro!" Cool
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PostSubject: Re: H3SW General Discussion   2016-03-15, 07:01

Finally all Heroes and flags become imported correctly  Rock! 259 images changed for Heroes and 360 for flags  Cool


Still don't know how to make an animated gif, so flags could wave. Maybe somebody knows how to make gif and keep correct palette?
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Orzie
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PostSubject: Re: H3SW General Discussion   2016-03-15, 07:24

Barely possible in terms of gifs. But why would you need keeping the palette? You can simply add the frames if you need a preview image for the forum.

P.S. Where are the shadows? Smile

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buffkaz
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PostSubject: Re: H3SW General Discussion   2016-03-15, 08:35

Haha the glasses really suit Archibald Laughing .
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Uhm
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PostSubject: Re: H3SW General Discussion   2016-03-15, 08:36

Shadows are ready, but currently they don't display as we want. I believe that Feanor will find a way of making them work like these in H2.
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GodRage
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PostSubject: Re: H3SW General Discussion   2016-03-15, 11:03

Ahhh I wanna touch them! Very Happy

Uhm wrote:
Still don't know how to make an animated gif, so flags could wave. Maybe somebody knows how to make gif and keep correct palette?

With Real World Paint I make H2 Gifs easily.  About palette I don't know.. I thought it would be automatic or impossible.  

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Uhm
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PostSubject: Re: H3SW General Discussion   2016-03-15, 13:14





Thank you GodRage lol!
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feanor
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PostSubject: Re: H3SW General Discussion   2016-03-20, 07:25

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Uhm
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PostSubject: Re: H3SW General Discussion   2016-03-20, 10:13



When table in your mod is bette than original Very Happy
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Tibor0803
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PostSubject: Re: H3SW General Discussion   2016-03-24, 04:54

Orzie wrote:
Here's what I've got for our info sources today Smile


When is the new version of H3SW gonna come out? As I experienced on H3.5 Wog portal, Liso1 mentioned it gonna release this year with HD compatibility, but still curious about the exact release date.
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Sir Albe
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PostSubject: Re: H3SW General Discussion   2016-03-29, 02:12

That looks amazing Feanor! Will it allow for determine attribute/abilities just by marking cells with an "x"?
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Uhm
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PostSubject: Re: H3SW General Discussion   2016-03-31, 09:17

A little screenshot for today Smile

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Sir Albe
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PostSubject: Re: H3SW General Discussion   2016-03-31, 09:27

Wauw, that looks like a dark place. Great use of new objects and creatures Smile
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Orzie
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PostSubject: Re: H3SW General Discussion   2016-03-31, 17:22

Some objects seem to stand out too much. Other than that, nice work!

By the way, we need to replace the Underground button on the interface panel. It's showing "Back to Surface" instead of "Underground" currently. See my screenshot (correct buttons)


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Uhm
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PostSubject: Re: H3SW General Discussion   2016-03-31, 23:55

I've fixed buttons Smile You've got also right with ill-fitting objects. I will improve Warrior's Tomb soon, but sanctuary and Mage's guild from H1 were added to show what we've got. I was so proud from this arbour, that I just had to include it .  Guild will be used rather rarely, baceause it has function of Arcane Tower from WoG.
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Orzie
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PostSubject: Re: H3SW General Discussion   2016-05-30, 04:28

Here comes the 5th promo screenshot! According to the votes on the project official VK page, it is "Adventure Map" themed.

Well, we need to do something with those frames on the hero army panel.


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Sir Albe
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PostSubject: Re: H3SW General Discussion   2016-05-30, 07:13

Looks great. We also need to fix the minimap colors soon. The image in the Facebook post didn't have the correct colors.
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Uhm
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PostSubject: Re: H3SW General Discussion   2016-05-30, 07:36

I believe we're on final stretch now Smile

Orzie wrote:
Well, we need to do something with those frames on the hero army panel.

You mean scattered placement like in H2? We can also remove only this frame.

I am wondering whether to brighten buttons "movement" "current missions" and the rest. Or maybe it's just me and they don't stand out so much?
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PostSubject: Re: H3SW General Discussion   2016-05-30, 17:40

Do you mean the "pressed" buttons? Well, you can lighten them up a little, but please make sure that all Global Map Interface buttons of that kind receive the same treatment.

Concerning the frames - yes, it seems that we need to remove them. A Titan miniature stands out too much if you place Titans in the hero's army.

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tanenorther
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PostSubject: Re: H3SW General Discussion   2016-06-12, 15:34

Just wanted to drop by and say that this mod looks wonderful! I'vent tested it out, yet, as I've just recently discovered about HommIII: Succession Wars, but what I've read about this far sounds very good. I really enjoyed seeing some of those WIP pictures about new creatures, which look faithful to the original ones in style. The adventure-map shots look amazing, as well.

HommII was my first Homm-game which I owned, and one of my all time favorites. I loved the art style in the game, which was colorful and warm. Then came HommIII, which I consider to be about equally as good (an HoTA+HDmod combo makes it even better). It has more of everything, but graphically it was a bit of disappointment, because it was less colorful and more bland. But I love them both; as well as MM6-9. Some of the most memorable games I've ever played.

Keep up the good work, I'll be sure to test this mod soon, in case it's on open beta, or something. Cool

-----------------------------------------------------------------------------------------------------------------

Two quick questions: will Homm3 Succession Wars require a separate installation of Homm3, for it to be installed on, if you have HoTA installed on one Homm3 vanilla installation, or can it function within the same install (path), than HoTA? HoTA doesn't override vanilla Homm3, so you can select which ever .exe file to start up Homm 3; either vanilla or HoTA, but how does Homm3:SW function? (I mean, the game does function using Homm3 engine and vanilla Homm3 installation as it's core, right?)

Also, when making maps for Homm3SW, does/will it use modified Homm3 map-editor, instead of Homm2-based map editor?
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Uhm
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PostSubject: Re: H3SW General Discussion   2016-06-15, 05:17

There is patch allowing you to play HoTA and ERA in a one directory, but I am not sure will it work with SWMod, we will see Wink The editor is the same as in H3, but it contains all H2 objects (and more )
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Sir Albe
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PostSubject: Re: H3SW General Discussion   2016-06-15, 06:16

Uhm wrote:
There is patch allowing you to play HoTA and ERA in a one directory, but I am not sure will it work with SWMod, we will see Wink The editor is the same as in H3, but it contains all H2 objects (and more )

The only problem I have encountered with both HotA and H3SW installed is that the HotA maps screws the game up. However there is a very useful patch for that:
I think this one does it: http://bers.heroes35.net/mods/Unhotify.exe
It allows you to have both HotA and H3SW (or any other mod) installed at the same time Smile
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